FindosgText¶
Finds the osgText NodeKit from the OpenSceneGraph toolkit.
Note
In most cases, it's recommended to use the FindOpenSceneGraph module
instead and list osgText as a component. This will automatically handle
dependencies such as the OpenThreads and core osg libraries:
find_package(OpenSceneGraph COMPONENTS osgText)
This module is used internally by FindOpenSceneGraph to find the
osgText NodeKit. It is not intended to be included directly during typical
use of the find_package() command. However, it is available as a
standalone module for advanced use cases where finer control over detection is
needed. For example, to find the osgText explicitly or bypass automatic
component detection:
find_package(osgText)
OpenSceneGraph and osgText headers are intended to be included in C++ project source code as:
example.cxx¶#include <osg/PositionAttitudeTransform>
#include <osgText/Text>
// ...
When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required.
Result Variables¶
This module defines the following variables:
osgText_FOUNDAdded in version 3.3.
Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found.
OSGTEXT_LIBRARIESThe libraries needed to link against to use osgText.
OSGTEXT_LIBRARYA result variable that is set to the same value as the
OSGTEXT_LIBRARIESvariable.
Cache Variables¶
The following cache variables may also be set:
OSGTEXT_INCLUDE_DIRThe include directory containing headers needed to use osgText.
OSGTEXT_LIBRARY_DEBUGThe path to the osgText debug library.
Hints¶
This module accepts the following variables:
OSGDIREnvironment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgText NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed:
./configure --prefix=$OSGDIR.
Deprecated Variables¶
The following variables are provided for backward compatibility:
OSGTEXT_FOUNDDeprecated since version 4.2: Use
osgText_FOUND, which has the same value.Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found.
Examples¶
Finding osgText explicitly with this module and creating an interface imported target that encapsulates its usage requirements for linking it to a project target:
find_package(osgText)
if(osgText_FOUND AND NOT TARGET osgText::osgText)
add_library(osgText::osgText INTERFACE IMPORTED)
set_target_properties(
osgText::osgText
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OSGTEXT_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${OSGTEXT_LIBRARIES}"
)
endif()
target_link_libraries(example PRIVATE osgText::osgText)
See Also¶
The
FindOpenSceneGraphmodule to find OpenSceneGraph toolkit.