FindOpenSceneGraph

Finds OpenSceneGraph (OSG), a 3D graphics application programming interface.

Note

OpenSceneGraph development has largely transitioned to its successor project, VulkanSceneGraph, which should be preferred for new code. Refer to the upstream documentation for guidance on using VulkanSceneGraph with CMake.

This module searches for the OpenSceneGraph core osg library, its dependency OpenThreads, and additional OpenSceneGraph libraries, some of which are also known as NodeKits, if specified.

When working with OpenSceneGraph, its core library headers are intended to be included in C++ project source code as:

example.cxx
#include <osg/PositionAttitudeTransform>

Headers for the OpenSceneGraph libraries and NodeKits follow a similar inclusion structure, for example:

example.cxx
#include <osgAnimation/Animation>
#include <osgDB/DatabasePager>
#include <osgFX/BumpMapping>
// ...

Components

OpenSceneGraph toolkit consists of the core library osg, and additional libraries, which can be optionally specified as components with the find_package() command:

find_package(OpenSceneGraph [COMPONENTS <components>...])

Supported components include:

osg

Finds the core osg library (libosg), required to use OpenSceneGraph. This component is always automatically implied.

OpenThreads

Finds the dependent OpenThreads library (libOpenThreads) via the FindOpenThreads module. This component is always automatically implied as it is required to use OpenSceneGraph.

osgAnimation

Finds the osgAnimation library, which provides general purpose utility classes for animation.

osgDB

Finds the osgDB library for reading and writing scene graphs support.

osgFX

Finds the osgFX NodeKit, which provides a framework for implementing special effects.

osgGA

Finds the osgGA (GUI Abstraction) library, which provides facilities to work with varying window systems.

osgIntrospection

Finds the osgIntrospection library, which provides a reflection framework for accessing and invoking class properties and methods at runtime without modifying the classes.

Note

The osgIntrospection library has been removed from the OpenSceneGraph toolkit as of OpenSceneGraph version 3.0.

osgManipulator

Finds the osgManipulator NodeKit, which provides support for 3D interactive manipulators.

osgParticle

Finds the osgParticle NodeKit, which provides support for particle effects.

osgPresentation

Finds the osgPresentation NodeKit, which provides support for 3D scene graph based presentations.

Note

This NodeKit has been added in OpenSceneGraph 3.0.0.

osgProducer

Finds the osgProducer utility library, which provides functionality for window management and event handling.

Note

The osgProducer has been removed from early versions of OpenSceneGraph toolkit 1.x, and has been superseded by the osgViewer library.

osgQt

Finds the osgQt utility library, which provides various classes to aid the integration of Qt.

Note

As of OpenSceneGraph version 3.6, this library has been moved to its own repository.

osgShadow

Finds the osgShadow NodeKit, which provides support for a range of shadow techniques.

osgSim

Finds the osgSim NodeKit, which adds support for simulation features like navigation lights and OpenFlight-style movement controls.

osgTerrain

Finds the osgTerrain NodeKit, which provides geospecifc terrain rendering support.

osgText

Finds the osgText NodeKit, which provides high quality text support.

osgUtil

Finds the osgUtil library, which provides general-purpose utilities like update, cull, and draw traversals, as well as scene graph tools such as optimization, triangle stripping, and tessellation.

osgViewer

Finds the osgViewer library, which provides high level viewer functionality.

osgVolume

Finds the osgVolume NodeKit, which provides volume rendering support.

osgWidget

Finds the osgWidget NodeKit, which provides support for 2D and 3D GUI widget sets.

If no components are specified, this module searches for the osg and OpenThreads components by default.

Result Variables

This module defines the following variables:

OpenSceneGraph_FOUND

Boolean indicating whether the (requested version of) OpenSceneGraph with all specified components is found. For backward compatibility, the OPENSCENEGRAPH_FOUND variable is also set to the same value.

OPENSCENEGRAPH_VERSION

The version of the OSG which was found.

OPENSCENEGRAPH_INCLUDE_DIRS

Include directories containing headers needed to use OpenSceneGraph.

OPENSCENEGRAPH_LIBRARIES

Libraries needed to link against to use OpenSceneGraph.

Hints

This module accepts the following variables:

OpenSceneGraph_DEBUG

Set this variable to boolean true to enable debugging output by this module.

OpenSceneGraph_MARK_AS_ADVANCED

Set this variable to boolean true to mark cache variables of this module as advanced automatically.

To help this module find OpenSceneGraph and its various components installed in custom location, CMAKE_PREFIX_PATH variable can be used. Additionally, the following variables are also respected:

<COMPONENT>_DIR

Environment or CMake variable that can be set to the root of the OSG common installation, where <COMPONENT> is the uppercase form of component listed above. For example, OSGVOLUME_DIR to find the osgVolume component.

OSG_DIR

Environment or CMake variable that can be set to influence detection of OpenSceneGraph installation root location as a whole.

OSGDIR

Environment variable treated the same as OSG_DIR.

OSG_ROOT

Environment variable treated the same as OSG_DIR.

Examples

Finding the OpenSceneGraph with osgDB and osgUtil libraries specified as components and creating an interface imported target that encapsulates its usage requirements for linking to a project target:

find_package(OpenSceneGraph 2.0.0 REQUIRED COMPONENTS osgDB osgUtil)

if(OpenSceneGraph_FOUND AND NOT TARGET OpenSceneGraph::OpenSceneGraph)
  add_library(OpenSceneGraph::OpenSceneGraph INTERFACE IMPORTED)
  set_target_properties(
    OpenSceneGraph::OpenSceneGraph
    PROPERTIES
      INTERFACE_INCLUDE_DIRECTORIES "${OPENSCENEGRAPH_INCLUDE_DIRS}"
      INTERFACE_LINK_LIBRARIES "${OPENSCENEGRAPH_LIBRARIES}"
  )
endif()

add_executable(example example.cxx)

target_link_libraries(example PRIVATE OpenSceneGraph::OpenSceneGraph)

See Also

The following OpenSceneGraph-related helper find modules are used internally by this module when finding specific OpenSceneGraph components. These modules are not intended to be included or invoked directly by project code during typical use of find_package(OpenSceneGraph). However, they can be useful for advanced scenarios where finer control over component detection is needed. For example, to find them explicitly and override or bypass detection of specific OpenSceneGraph components: