[CMake] problem creating a library on mac
Mike Jackson
imikejackson at gmail.com
Thu Sep 27 15:39:40 EDT 2007
What are the errors you are getting on OS X?
Also, at least one comment, I am not sure you want to be setting the
PROJECT_BINARY_DIR Variable?
What are you trying to do with this statement:
SET(PROJECT_BINARY_DIR
${CMAKE_SOURCE_DIR}/bin)
--
Mike Jackson Senior Research Engineer
Innovative Management & Technology Services
On Sep 27, 2007, at 2:50 PM, Marie-Christine Vallet wrote:
>
> Hi,
> I have a project which in which I create a library and then
> I use
> this library with my executable. The way I set it up seem to be
> working on
> linux (fedora) but it does not work on mac ox10.
> Could someone tell me what I am doing wrong,
> Thanks,
> Marie
>
> Project tree
>
> *Projectdir
> **mdi
> **skinmesh
>
> in my project directory I have the following cmake file :
>
> --------------
> project(mdi C Fortran CXX)
>
>
> cmake_minimum_required(VERSION 2.4.0)
>
>
> SET(PROJECT_BINARY_DIR
> ${CMAKE_SOURCE_DIR}/bin)
>
> SET(LIBRARY_OUTPUT_PATH
> ${CMAKE_SOURCE_DIR}/lib)
>
> # tell cmake to process CMakeLists.txt in these subdirectory
> #they have to be added separately for it to work
> #this subdirectory will create a lib so I put the lib in the lib
> folder
> add_subdirectory(
> skinmesh
> ${PROJECT_BINARY_DIR}
> )
>
>
> #this add the executable in the bin directory
> add_subdirectory (
> mdi
> ${PROJECT_BINARY_DIR}
> )
>
> --------------
>
> In the mdi directory I have the following cmake file (part of it
> anyay) :
>
>
> --------------
>
> [..]
>
>
> SET(SKINMESH_LIBRARIES
> ${LIBRARY_OUTPUT_PATH}/libskinmesh.a
> )
> SET(SKINMESH_INCLUDE_DIR
> ${CMAKE_SOURCE_DIR}/skinmesh
> )
> SET(INCLUDE_DIR
> ${INCLUDE_DIR}
> ${SKINMESH_INCLUDE_DIR}
>
> )
> SET(LIBRARIES
> ${LIBRARIES}
> ${SKINMESH_LIBRARIES})
>
>
>
> [..]
>
> # Mac configuration
> IF ( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
>
>
> #setting flags
> SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3 -mp1 -Kc++ -Dintel")
> SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3 -mp1 -Kc++ -Dintel")
>
> #equivalent to ldflag
> SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -
> bind_at_load")
>
> ENDIF ( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
>
>
> #VARIABLE INITIALISATION
>
> # set source files
>
> [..]
>
> SET(mdi_EXECUTABLE
> ${mdi_SRCS}
> ${mdi_UIS_H}
> ${mdi_MOC_SRCS}
> ${mdi_RCC_SRCS}
> )
>
>
>
> INCLUDE_DIRECTORIES(${INCLUDE_DIR})
>
>
> link_directories (${PROJECT_BINARY_DIR}/skinmesh)
>
> # create an executable file named "mdi" from the source files in the
> variable "mdi_SRCS".
>
> ADD_EXECUTABLE ( mdi
> ${mdi_EXECUTABLE}
> )
>
>
> TARGET_LINK_LIBRARIES ( mdi
> ${LIBRARIES}
> )
>
>
> -------------
>
>
>
>
> In the skinmesh directory I have the following cmake file (part of
> it anyay) :
>
>
> -------------
> # create an executable file named "skinmesh" from the source files
> in the
> variable "skinmesh_SRCS".
> ADD_LIBRARY ( skinmesh STATIC
> ${skinmesh_SRCS}
> )
>
> #set the linker language
> SET_TARGET_PROPERTIES(skinmesh
> PROPERTIES
> LINKER_LANGUAGE CXX
> )
>
> [..]
>
>
> # Mac configuration
> IF ( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
>
> #setting flags
> SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -c -O3 -mp1 -Kc++ -Dintel")
> SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -c -O3 -mp1 -Kc++ -Dintel")
> SET(CMAKE_Fortran_FLAGS "${CMAKE_Fortran_FLAGS} -c -u -O3 -mp1 -
> w90 -w95
> -cpp ")
>
> #equivalent to ldflag
> SET( CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O3 -Kc++ -
> mp1
> -bind_at_load")
>
> ENDIF ( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
>
> INCLUDE_DIRECTORIES (${INCLUDE_DIR})
>
> TARGET_LINK_LIBRARIES (skinmesh
> ${PROJECT_LIBRARIES}
> )
>
>
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