[cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.
Ruslan Baratov
ruslan_baratov at yahoo.com
Fri Dec 11 19:58:19 EST 2015
On 12-Dec-15 03:46, Bartosz Kosiorek wrote:
>
> Hi
>
> To enable iOS build, I'm using following settings in CMakeLists.txt:
>
>
> set(APPLE_PLATFORM "iphonesimulator")
I think this one not needed. Can't find any place where it parsed.
> set(CMAKE_OSX_SYSROOT
> "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk")
Can be set to:
set(CMAKE_OSX_SYSROOT "iphoneos")
in this case will support both simulator and device
> set(CMAKE_C_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mios-version-min=7.0")
> set(CMAKE_CXX_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT}
> -mios-version-min=7.0")
You can set minimum version by
CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET variable.
In case of `CMAKE_OSX_SYSROOT` variable is set to `iphoneos` option
`-isysroot` is redundant.
>
> Do you think it should be documented?
>
> Where is the good place to do so?
> Maybe somewhere here:
> https://cmake.org/cmake/help/v3.4/variable/CMAKE_OSX_SYSROOT.html
>
>
> What do you think?
>
>
>
>
> ------------------------------------------------------------------------
> *From:* clinton at elemtech.com <clinton at elemtech.com>
> *Sent:* Friday, December 11, 2015 8:21 PM
> *To:* Bartosz Kosiorek
> *Cc:* Bartosz Kosiorek; cmake-developers; Gregor Jasny
> *Subject:* Re: [cmake-developers] Create subdirectories in Resource
> directory for Frameworks and Application bundle.
>
>
>
> ----- On Dec 11, 2015, at 11:44 AM, Bartosz Kosiorek
> <gang65 at poczta.onet.pl> wrote:
>
> Hi
>
> Because there is difference between OS X and iOS Bundles directory
> structure (see: Apple specification
> https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html),
>
> in trunk (In CMake 3.5) RESOURCE property create corresponding
> directory structure.
> I have already fix that with:
> https://public.kitware.com/Bug/view.php?id=15848
>
> Ok. I hadn't been following all your work.
> Also, I didn't see a toggle in the CMake code you sent to choose an
> iOS bundle instead of OS X bundles. How is that toggled?
>
> So RESOURCE gives you a level of abstraction:
> For OSX:
> it will create "Resource" directory
>
> For iOS it will create "flat" directory structure.
>
> In your example "Resource" directory will be created in both cases
> (for OSX and iOS).
> Which is wrong:
> For OSX: it should create "Resource" directory
> For iOS it will create "flat" directory structure.
>
> I could provide patch to fix that issue, if you agree with that.
> What do you think about that?
> Do you think the same should be applied to "Headers"?
>
>
> I think the abstraction seems reasonable, as well as what you are
> proposing. However, I'm not an Apple guru.
> I wonder if there are other Apple experts that can weigh in this if
> better feedback is needed.
>
> Clint
>
>
>
> Best Regards
> Bartosz
>
>
>
> 2015-12-11 19:06 GMT+01:00 Clinton Stimpson <clinton at elemtech.com
> <mailto:clinton at elemtech.com>>:
>
>
>
> On Friday, December 11, 2015 05:01:41 PM Bartosz Kosiorek wrote:
> > Thanks Clint
> >
> > Unfortunately MACOSX_PACKAGE_LOCATION is not working
> correctly with RESOURCE
> > property. For every resource which is marked as RESOURCE,
> will be placed in
> > root "Resources" directory.
> >
> > The CMake code below create following directory structure
> for OS X:
> >
> > ── mul.framework
> > ├── Headers -> Versions/Current/Headers
> > ├── Resources -> Versions/Current/Resources
> > ├── Versions
> > │ ├── A
> > │ │ ├── Headers
> > │ │ │ └── mul.h
> > │ │ ├── Modules
> > │ │ │ └── module.modulemap
> > │ │ ├── Resources
> > │ │ │ ├── Info.plist
> > │ │ │ ├── mulres.txt
> > │ │ │ ├── pl.txt
> > │ │ │ └── resourcefile.txt
> > │ │ ├── lang
> > │ │ │ └── en.txt
> > │ │ └── mul
> > │ └── Current -> A
> > └── mul -> Versions/Current/mul
> >
> >
> > As you can see eveything which is marked as "RESOURCE" will
> be placed in
> > Versions/A/ directory My expectation will be that
> lang/pl.txt and
> > lang/en.txt should be in Resources/lang/ directory. Here is
> complete
> > directory structure:
> >
> > ── mul.framework
> > ├── Headers -> Versions/Current/Headers
> > ├── Resources -> Versions/Current/Resources
> > ├── Versions
> > │ ├── A
> > │ │ ├── Headers
> > │ │ │ └── mul.h
> > │ │ ├── Modules
> > │ │ │ └── module.modulemap
> > │ │ ├── Resources
> > │ │ │ ├── Info.plist
> > │ │ │ ├── mulres.txt
> > │ │ │ ├── lang
> > │ │ │ │ └── pl.txt
> > │ │ │ │ └── en.txt
> > │ │ │ └── resourcefile.txt
> > │ │ ├── lang
> > │ │ │ └── en.txt
> > │ │ └── mul
> > │ └── Current -> A
> > └── mul -> Versions/Current/mul
> >
> >
> > What do you think about that?
> >
> > Here is the source code:
> >
> > set_property(SOURCE module.modulemap
> > PROPERTY MACOSX_PACKAGE_LOCATION "Modules")
> >
> > set_property(
> > SOURCE lang/en.txt lang/pl.txt
> > PROPERTY MACOSX_PACKAGE_LOCATION "lang")
> >
> > set(RESLIST
> > mulres.txt
> > lang/pl.txt
> > resourcefile.txt
> > )
> >
> > add_library(mul SHARED
> > mul.c
> > mul.h
> > module.modulemap
> > lang/pl.txt
> > lang/en.txt
> > resourcefile.txt
> > mulres.txt)
> >
> > # Create an iOS Framework bundle
> > set_target_properties(mul PROPERTIES
> > FRAMEWORK TRUE
> > MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
> > MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
> > MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
> > XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
> > PUBLIC_HEADER mul.h
> > RESOURCE "${RESLIST}"
> > )
>
>
> Here is a CMakeLists.txt that will give you the desired layout.
> I also see that MACOSX_PACKAGE_LOCATION doesn't work with
> RESOURCE.
>
>
> set_property(SOURCE module.modulemap
> PROPERTY MACOSX_PACKAGE_LOCATION "Modules")
>
> set_property(
> SOURCE lang/pl.txt lang/en.txt
> PROPERTY MACOSX_PACKAGE_LOCATION "Resources/lang")
>
> set(RESLIST
> mulres.txt
> resourcefile.txt
> )
>
> add_library(mul SHARED
> mul.c
> mul.h
> module.modulemap
> lang/pl.txt
> lang/en.txt
> resourcefile.txt
> mulres.txt)
>
> # Create an iOS Framework bundle
> set_target_properties(mul PROPERTIES
> FRAMEWORK TRUE
> MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
> MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
> MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
> XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
> PUBLIC_HEADER mul.h
> RESOURCE "${RESLIST}"
> )
>
>
> Now I'm wondering what does the RESOURCE target property do that
> MACOSX_PACKAGE_LOCATION doesn't already support?
>
> Clint
> --
>
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