UNITY_BUILD¶
When this property is set to true, the target source files will be combined
into batches for faster compilation. This is done by creating a (set of)
unity sources which #include
the original sources, then compiling these
unity sources instead of the originals. This is known as a Unity or Jumbo
build. The UNITY_BUILD_BATCH_SIZE
property controls the upper
limit on how many sources can be combined per unity source file.
Unity builds are not currently supported for all languages. CMake version
3.16.9 supports combining C
and CXX
source files. For targets that
mix source files from more than one language, CMake will separate the languages
such that each generated unity source file only contains sources for a single
language.
This property is initialized by the value of the CMAKE_UNITY_BUILD
variable when a target is created.
Note
Projects should not directly set the UNITY_BUILD
property or its
associated CMAKE_UNITY_BUILD
variable to true. Depending
on the capabilities of the build machine and compiler used, it might or
might not be appropriate to enable unity builds. Therefore, this feature
should be under developer control, which would normally be through the
developer choosing whether or not to set the CMAKE_UNITY_BUILD
variable on the cmake(1)
command line or some other equivalent
method. However, it IS recommended to set the UNITY_BUILD
target
property to false if it is known that enabling unity builds for the
target can lead to problems.
ODR (One definition rule) errors¶
When multiple source files are included into one source file, as is done for unity builds, it can potentially lead to ODR errors. CMake provides a number of measures to help address such problems:
Any source file that has a non-empty
COMPILE_OPTIONS
,COMPILE_DEFINITIONS
,COMPILE_FLAGS
, orINCLUDE_DIRECTORIES
source property will not be combined into a unity source.Projects can prevent an individual source file from being combined into a unity source by setting its
SKIP_UNITY_BUILD_INCLUSION
source property to true. This can be a more effective way to prevent problems with specific files than disabling unity builds for an entire target.The
UNITY_BUILD_CODE_BEFORE_INCLUDE
andUNITY_BUILD_CODE_AFTER_INCLUDE
target properties can be used to inject code into the unity source files before and after every#include
statement.The order of source files added to the target via commands like
add_library()
,add_executable()
ortarget_sources()
will be preserved in the generated unity source files. This can be used to manually enforce a specific grouping based on theUNITY_BUILD_BATCH_SIZE
target property.