<div dir="ltr"><br><br><div class="gmail_quote"><div dir="ltr">On Tue, Oct 23, 2018 at 12:32 AM Eric Noulard <<a href="mailto:eric.noulard@gmail.com">eric.noulard@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><br><br><div class="gmail_quote"><div dir="ltr">Le lun. 22 oct. 2018 à 11:56, Anatoly Belyaev <<a href="mailto:cross@cryptopro.ru" target="_blank">cross@cryptopro.ru</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p>We use "PackageMaker" generator on MacOS. But i don't think it
is CPack specific tool does call strip command. The code for
RPATH rewrite and strip cmd is located in cmake_install.cmake. As
i understand CPack calls make install to tmp dir and then creates
package.</p></div></blockquote></div></div></blockquote><div>Unrelated to your question, but PackageMaker is deprecated (by Apple). Recent macOS releases don't even have it. You may want to look into productbuild instead.</div><div><br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_quote"><div><br></div><div>Sorry I've just realized it was in the title of your message.</div><div>I wasn't aware that stripping was done during install.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div text="#000000" bgcolor="#FFFFFF">
<p> Having different RPATH for build tree is useful. May be there is
a way to call sign tool in the install stage? But reading the doc
to CMake install command, doesn't help me find solution for this.
</p></div></blockquote><div><br></div><div>Yes I agree that having build rpath is useful.</div><div>I am not aware of any mechanism that enable calling some tool during CPack's install step.</div><div>Moreover I don't use MacOS at all so I don't have any experience with PackageMaker.</div><div><br></div><div>May be some Mac user may shed some more light on this.</div></div></div></blockquote><div><br></div><div>You should be able to do this using install(SCRIPT) or install(CODE), invoking the code signing through execute_process() as part of that script/code.</div><div><br></div><div>Taking a step back though, I don't know what your package contains, but if you're creating an app bundle, then you don't need CPack at all. An app bundle is already self contained and you should be able to get it to build with install RPATH, at which point it should find everything it needs. An advantage of building with install RPATH is that you can also make use of the XCODE_ATTRIBUTE target property support to set up the code signing and have Xcode/xcodebuild drive the whole code signing process for you. It's likely to be easier that way and is more compatible with tools like <a href="https://fastlane.tools">Fastlane</a>, if you end up heading in that direction. But if you have embedded frameworks, then yeah, you probably end up having to do things manually yourself (CMake doesn't yet handle those well and has no direct support for it).</div></div><div><br></div>-- <br><div dir="ltr" class="gmail_signature" data-smartmail="gmail_signature"><div dir="ltr"><div><div dir="ltr"><div dir="ltr"><div dir="ltr">Craig Scott<br><div>Melbourne, Australia</div><div><a href="https://crascit.com" target="_blank">https://crascit.com</a><br></div><div><br></div><div>New book released: <a href="https://crascit.com/professional-cmake/" target="_blank">Professional CMake: A Practical Guide</a><br></div></div></div></div></div></div></div></div>