[CMake] ExternalProject_Add
Saad Khattak
saadrustam at gmail.com
Sun Jan 8 16:49:52 EST 2017
Hello,
I have an external project glfw that I added to my project like this:
==========
include(ExternalProject)
ExternalProject_Add(glfw
GIT_REPOSITORY "https://github.com/glfw/glfw.git"
GIT_TAG "master"
SOURCE_DIR "${CMAKE_SOURCE_DIR}/dep/glfw"
CMAKE_ARGS -DGLFW_BUILD_DOCS=OFF -DGLFW_BUILD_TESTS=OFF
-DGLFW_BUILD_EXAMPLES=OFF
-DCMAKE_INSTALL_PREFIX=${CMAKE_SOURCE_DIR}/install/glfw/
-DCMAKE_DEBUG_POSTFIX=_d
TEST_COMMAND ""
)
set(GLFW_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/install/glfw/include/")
set(GLFW_LIBRARY_DIR "${CMAKE_SOURCE_DIR}/install/glfw/lib/")
==========
Then I include it in my project like so:
==========
find_library(GLFW_LIB_D glfw3_d ${GLFW_LIBRARY_DIR})
find_library(GLFW_LIB glfw3 ${GLFW_LIBRARY_DIR})
include_directories(${GLFW_INCLUDE_DIR})
add_executable(vk_test
src/vulkan_test.cpp
)
target_link_libraries(vk_test debug ${GLFW_LIB_D} optimized ${GLFW_LIB})
add_dependencies(vk_test glfw)
==========
As you can see, I depend on the libraries compiled by the external project
glfw. Unfortunately, when I first configure the project, CMake complains
that it cannot find the libraries specified by ${GLFW_LIB_D} and
${GLFW_LIB} variables.
Of course, this is because CMake did not begin cloning, configuring and
building the glfw project. That only happens AFTER my project has been
configured and starts building. This becomes a chicken and the egg problem.
Currently, my solution is to add dummy .lib files so that I can at least
configure and generate my project. My question is, am I approaching this
problem in the wrong way? If yes, what is the correct way to add a
dependency to an external project and have it clone/configure/build BEFORE
the "find_library" call?
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