[CMake] New Module: FindSDL_gfx.cmake
Eric Wing
ewmailing at gmail.com
Thu Jul 14 15:50:41 EDT 2011
On 7/6/11, David Cole <david.cole at kitware.com> wrote:
> Many people care. Few have time to respond to everything on the CMake
> mailing list...
>
> This is how to become a CMake module maintainer if it is necessary:
> http://www.cmake.org/Wiki/CMake:Module_Maintainers
>
> Looks like Eric Wing is the maintainer for the other SDL related find
> modules. I'll forward this to him to see what he says...
>
>
> Cheers,
> David
>
>
> On Wed, Jul 6, 2011 at 6:16 PM, David Demelier
> <demelier.david at gmail.com>wrote:
>
>> On 29/06/2011 21:49, David Demelier wrote:
>>
>>> Hello cmake users,
>>>
>>> I don't know how users usually send new modules so I try by mail. I made
>>> a cmake module for SDL_gfx library
>>> (http://www.ferzkopp.net/**Software/SDL_gfx-2.0/<http://www.ferzkopp.net/Software/SDL_gfx-2.0/>
>>> )
>>>
>>> It's not a SDL official library but it is popular and a lot of games are
>>> using it.
>>>
>>> The FindSDL_gfx.cmake module found as attachment is inspired by
>>> FindSDL_mixer.cmake because they are very similar.
>>>
>>> Cheers,
>>>
>>>
>> Nobody cares :(
>>
>> --
>> David Demelier
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>
Sorry, I've been away on vacation. Some quick points.
First, I've been rather derelict in maintaining my modules in the
recent past. Fortunately, the need for changes has been minimal
(though things are coming).
Second, you can become a maintainer yourself as noted in the link.
Third, I (re)wrote the SDL modules waaaaayyyyy before any conventions
were formerly adopted for modules, so they don't look like newer
modules.
Forth, the SDL libraries I wrote modules for have special status in
the SDL community. SDL proper is the only 'official' component.
SDL_mixer, SDL_image, SDL_net, and SDL_ttf are not officially part of
SDL, but enjoy a semi-blessed status as they are maintained by the SDL
authors. I dubbed these as the "SDL satellites" which the name seems
to have sticked. SDL_sound I also consider semi-blessed as it is
maintained by one of the SDL authors, but it is less blessed than the
others.
SDL_gfx is not one of the satellites, hence why I didn't write a
module for it (plus, I don't use it myself since I tend to mostly use
OpenGL). However, I think new modules are always welcome. But I think
it belongs separate from the other SDL modules.
Finally, SDL 1.3 changes a bunch of a things. At that time, I think it
will be time to completely rewrite the SDL modules.
-Eric
--
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/
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