[CMake] Associating files with command
Ryan Pavlik
rpavlik at iastate.edu
Wed Sep 1 12:32:05 EDT 2010
Is there any particular reason why you didn't generate the cpp files
to the CMAKE_CURRENT_BINARY_DIR? That's generally the way to go for
generated files - writing to the source tree falls under the "big no-no"
category.
You can create a custom target for the tolua files, with this function -
not sure if it will give you the exact interaction with vs that you
want, but it might be closer. The call will now be wrap_tolua(myLib
TOLUA_WRAPPED_SRC math.pkg another.pkg) and it will create a
target/project that shows all of the .pkg files as sources, for easy
editing, and might let you right-click and build that way. (At the very
least, a "build solution" should only re-wrap the pkgs that have changed.)
function(wrap_tolua targetname outvar)
set(outfiles)
foreach(in ${ARGN})
get_filename_component(inAbs ${in} ABSOLUTE)
get_filename_component(basename ${in} NAME_WE)
get_filename_component(path ${in} PATH)
file(MAKE_DIRECTORY ${path}/generated)
set(outfile "${path}/generated/generated_${basename}.cpp")
list(APPEND outfiles "${outfile}")
add_custom_command(OUTPUT "${outfile}"
COMMAND ${TOLUA_EXECUTABLE} -o "${outfile}" -n ${basename}
"${inAbs}" -L "lua/access_hook.lua"
DEPENDS "${inAbs}"
WORKING_DIRECTORY "${path}"
COMMENT "Wrapping ${basename} with tolua")
endforeach()
set(${outvar} ${outfiles} PARENT_SCOPE)
add_custom_target(${targetname}_tolua
DEPENDS ${outfiles}
SOURCES ${ARGN})
endfunction()
On 9/1/10 9:37 AM, Anders Backman wrote:
> That was very close to what I wanted. But not to 100%, Im not sure if
> it is possible to get to what I really want:
>
> On one hand, I get one build rule for each tolua file, but it was not
> associated to the actual tolua file. So I cannot do right
> click->compile on the .pkg file.
>
> I can however go further down, locate the matching rule, right click
> on that and compile.
> So for a large project with hundred of .pgk file, this is not optimal.
> I would like to be able to do ctrl+F7 to compile the current file for
> example...
>
> Some slight modifications was needed on the function:
>
> FUNCTION (wrap_tolua outvar)
> set(outfiles)
> foreach(in ${ARGN})
> get_filename_component(inAbs ${in} ABSOLUTE)
> get_filename_component(basename ${in} NAME_WE)
> get_filename_component(path ${in} PATH)
> file(MAKE_DIRECTORY ${path}/generated)
> set(outfile "${path}/generated/generated_${basename}.cpp")
> list(APPEND outfiles "${outfile}")
> add_custom_command(OUTPUT "${outfile}"
> COMMAND ${TOLUA_EXECUTABLE} -o "${outfile}" -n ${basename}
> "${inAbs}" -L "lua/access_hook.lua"
> DEPENDS "${inAbs}"
> WORKING_DIRECTORY "${path}"
> COMMENT "Wrapping ${basename} with tolua")
> endforeach()
> set(${outvar} ${outfiles} PARENT_SCOPE)
> endfunction()
>
> So unless someone knows how to add a file to a library, associate it
> with a custom build command, this is what I have to stick to.
>
> /Anders
>
> On Tue, Aug 31, 2010 at 10:38 PM, Ryan Pavlik <rpavlik at iastate.edu
> <mailto:rpavlik at iastate.edu>> wrote:
>
> You were close:
>
> here's a function to handle the wrapping - could stick this in the
> Findtolua.cmake file that you've hopefully made.
>
> function wrap_tolua(outvar)
> set(outfiles)
> foreach(in ${ARGN})
> get_filename_component(inAbs ${in} ABSOLUTE)
> get_filename_component(basename ${in} NAME_WE)
> set(outfile
> "${CMAKE_CURRENT_BINARY_DIR}/generated_${basename}.cpp")
> list(APPEND outfile "${outfile}")
> add_custom_command(OUTPUT "${outfile}"
> COMMAND ${TOLUA_EXECUTABLE} -o "${outfile}" -n
> ${basename} "${inAbs}"
> DEPENDS "${inAbs}"
> COMMENT "Wrapping ${basename} with tolua")
> endforeach()
> set(${outvar} ${outfiles} PARENT_SCOPE)
> endfunction()
>
>
> Then, to do your example:
>
> find_package(tolua REQUIRED)
>
> wrap_tolua(TOLUA_WRAPPED_SRC math.pkg another.pkg)
> add_library(myLib theMain.cpp ${TOLUA_WRAPPED_SRC})
>
> (This is similar to how Qt and FLTK builds take place.)
>
> Hope this helps! Please share your find module with this code
> added and tweaked, if needed - thanks!
>
> Ryan
>
>
> On 08/31/2010 02:44 PM, Anders Backman wrote:
>> Hi all.
>>
>> I have a directory of .pkg files to be processed by tolua. This
>> in turn generates a bunch of cpp files, which I then link into a
>> library.
>>
>> My problem right now is that, I would like to generate a project,
>> where each .pkg is associated with a custom command, so that I in
>> visual studio (for exampel) can "compile" each .pkg file
>> individually.
>>
>> I have managed to create a library, and to get all the generated
>> cpp file associated to the library+a custom target command which
>> is executed PRE_BUILD to the library.
>> But thats not quite what I would like. Because then I cant just
>> compile one .pkg file if I edit it. Using the above approach,
>> requires me to build the whole project, which compiles ALL .pkg
>> files associated to it, not what I want. I want to setup a proper
>> dependency chain, so that If a .pkg file is modified, the
>> corresponding "generated"_xx.cpp is generated, and the project is
>> linked.
>>
>> So I guess Im looking for something like:
>>
>> add_library(myLib theMain.cpp
>> generated_math.cpp
>> math.pkg
>> )
>>
>> set_source_files_properties(generated_math.cpp GENERATED)
>>
>> being able to tell CMake that .pkg files are treated in a certain
>> way:
>> The command that I want to execute for each .pkg is:
>>
>> tolua -o generated_math.cpp -n math math.pkg
>>
>> So any hints on how to do this?
>> I can certainly do this in VisualStudio, adding .pkg files to the
>> project, and setting the build events on it, but I need a
>> portable solution...
>>
>> /A
>
--
Ryan Pavlik
Human-Computer Interaction Graduate Student
Virtual Reality Applications Center
Iowa State University
http://academic.cleardefinition.com/
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