[CMake] OS X, embedding Frameworks and generator problems
Michael Wild
themiwi at gmail.com
Fri Mar 5 07:00:51 EST 2010
Did you run "make install"?
Michael
On 5. Mar, 2010, at 12:58 , Francisco Requena wrote:
> Yes, I tried, but without success.
>
> My resulting file is:
>
> cmake_minimum_required(VERSION 2.8)
>
> project(openvolt)
>
> set(APP_NAME "OpenVolt")
>
> include(FindSDL)
> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
> include(FindOpenGL)
> include(BundleUtilities)
>
> include_directories(${SDL_INCLUDE_DIR})
>
> add_executable(${APP_NAME} MACOSX_BUNDLE main.cpp)
>
> target_link_libraries(${APP_NAME} ${SDL_LIBRARY} SDLmain)
>
> if(APPLE)
> install(DIRECTORY ${SDL_LIBRARY} DESTINATION
> ${APP_NAME}.app/Contents/Frameworks)
> endif(APPLE)
>
> However, it doesn't copies the framework. It just does nothing.
>
> 2010/3/5 Michael Wild <themiwi at gmail.com>
>
>> As Werner Smekal already mentioned (
>> http://www.cmake.org/pipermail/cmake/2010-March/035636.html), for SDL it
>> is apparently not necessary to use BundleUtilities. Have you tried this?
>>
>> Michael
>>
>>
>> On 5. Mar, 2010, at 12:50 , Francisco Requena wrote:
>>
>>> However, I can't get it working. My aim is to make an standalone .app
>>> bundle, distributable with SDL embedded. How should I use BundleUtilities
>> to
>>> get rid of this?
>>>
>>> Thanks.
>>>
>>> 2010/3/5 Michael Wild <themiwi at gmail.com>
>>>
>>>> http://www.cmake.org/Wiki/BundleUtilitiesExample
>>>>
>>>> Michael
>>>>
>>>> On 5. Mar, 2010, at 9:40 , Francisco Requena wrote:
>>>>
>>>>> So how do I embeed a framework on an OS X bundle?
>>>>> Jjgod Jiang has the same problem here:
>>>>> http://www.cmake.org/pipermail/cmake/2009-September/031713.html
>>>>>
>>>>> 2010/3/5 David Cole <david.cole at kitware.com>
>>>>>
>>>>>> SDL_library is not a source file, so don't call:
>>>>>> set_source_files_properties
>>>>>> on it...
>>>>>>
>>>>>> That should eliminate the spurious content copy attempt...
>>>>>>
>>>>>>
>>>>>> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the.adx at gmail.com
>>>>> wrote:
>>>>>>
>>>>>>> Hi,
>>>>>>>
>>>>>>> I'm trying to develop a simple application using SDL on OS X. Here's
>> my
>>>>>>> CMakeLists.txt:
>>>>>>>
>>>>>>> cmake_minimum_required(VERSION 2.8)
>>>>>>>
>>>>>>> project(newapp)
>>>>>>>
>>>>>>> include(FindSDL)
>>>>>>> include(FindOpenGL)
>>>>>>>
>>>>>>> include_directories(${SDL_INCLUDE_DIR})
>>>>>>>
>>>>>>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
>>>>>>>
>>>>>>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES
>>>>>>> MACOSX_PACKAGE_LOCATION Frameworks)
>>>>>>>
>>>>>>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})
>>>>>>>
>>>>>>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework
>> Cocoa")
>>>>>>>
>>>>>>> Then I do:
>>>>>>> cmake
>>>>>>> make
>>>>>>>
>>>>>>> And that's what I get:
>>>>>>> Error copying file "/Library/Frameworks/SDL.framework" to
>>>>>>> "myapp.app/Contents/Frameworks/SDL.framework".
>>>>>>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1
>>>>>>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2
>>>>>>> make: *** [all] Error 2
>>>>>>>
>>>>>>> However, if I do:
>>>>>>> cmake -G Xcode
>>>>>>>
>>>>>>> And then I open the generated Xcode project and do compile, all is
>>>> working
>>>>>>> properly.
>>>>>>> What should I do?
>>>>>>> It's just a bug?
>>>>>>>
>>>>>>> Thanks,
>>>>>>> Franciso Requena.
>>>>>>>
>>>>>>>
>>>>>>> I use the lastest CMake version (git cloned). It's 2.9.20100304.
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>>>>>>
>>>>>>
>>>>> _______________________________________________
>>>>> Powered by www.kitware.com
>>>>>
>>>>> Visit other Kitware open-source projects at
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>>>>>
>>>>> Please keep messages on-topic and check the CMake FAQ at:
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>>>>>
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>>>>
>>
>>
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