[CMake] OS X, embedding Frameworks and generator problems
Michael Wild
themiwi at gmail.com
Fri Mar 5 06:54:06 EST 2010
As Werner Smekal already mentioned (http://www.cmake.org/pipermail/cmake/2010-March/035636.html), for SDL it is apparently not necessary to use BundleUtilities. Have you tried this?
Michael
On 5. Mar, 2010, at 12:50 , Francisco Requena wrote:
> However, I can't get it working. My aim is to make an standalone .app
> bundle, distributable with SDL embedded. How should I use BundleUtilities to
> get rid of this?
>
> Thanks.
>
> 2010/3/5 Michael Wild <themiwi at gmail.com>
>
>> http://www.cmake.org/Wiki/BundleUtilitiesExample
>>
>> Michael
>>
>> On 5. Mar, 2010, at 9:40 , Francisco Requena wrote:
>>
>>> So how do I embeed a framework on an OS X bundle?
>>> Jjgod Jiang has the same problem here:
>>> http://www.cmake.org/pipermail/cmake/2009-September/031713.html
>>>
>>> 2010/3/5 David Cole <david.cole at kitware.com>
>>>
>>>> SDL_library is not a source file, so don't call:
>>>> set_source_files_properties
>>>> on it...
>>>>
>>>> That should eliminate the spurious content copy attempt...
>>>>
>>>>
>>>> On Thu, Mar 4, 2010 at 6:17 PM, Francisco Requena <the.adx at gmail.com
>>> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> I'm trying to develop a simple application using SDL on OS X. Here's my
>>>>> CMakeLists.txt:
>>>>>
>>>>> cmake_minimum_required(VERSION 2.8)
>>>>>
>>>>> project(newapp)
>>>>>
>>>>> include(FindSDL)
>>>>> include(FindOpenGL)
>>>>>
>>>>> include_directories(${SDL_INCLUDE_DIR})
>>>>>
>>>>> string(REPLACE "-framework Cocoa" "" SDL_LIBRARY ${SDL_LIBRARY})
>>>>>
>>>>> set_source_files_properties(${SDL_LIBRARY} PROPERTIES
>>>>> MACOSX_PACKAGE_LOCATION Frameworks)
>>>>>
>>>>> add_executable(myapp MACOSX_BUNDLE main.cpp ${SDL_LIBRARY})
>>>>>
>>>>> target_link_libraries(myapp ${SDL_LIBRARY} SDLmain "-framework Cocoa")
>>>>>
>>>>> Then I do:
>>>>> cmake
>>>>> make
>>>>>
>>>>> And that's what I get:
>>>>> Error copying file "/Library/Frameworks/SDL.framework" to
>>>>> "myapp.app/Contents/Frameworks/SDL.framework".
>>>>> make[2]: *** [myapp.app/Contents/Frameworks/SDL.framework] Error 1
>>>>> make[1]: *** [CMakeFiles/myapp.dir/all] Error 2
>>>>> make: *** [all] Error 2
>>>>>
>>>>> However, if I do:
>>>>> cmake -G Xcode
>>>>>
>>>>> And then I open the generated Xcode project and do compile, all is
>> working
>>>>> properly.
>>>>> What should I do?
>>>>> It's just a bug?
>>>>>
>>>>> Thanks,
>>>>> Franciso Requena.
>>>>>
>>>>>
>>>>> I use the lastest CMake version (git cloned). It's 2.9.20100304.
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>>>>
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