[CMake] Unknown CMake command "CHECK_STRUCT_HAS_MEMBER"

Marcus Liebhardt stuff at murcsack.de
Mon Jun 21 02:42:03 EDT 2010


I got the source code via SVN from:

https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/player/trunk

For an 'How-To' check:
http://playerstage.sourceforge.net/wiki/Basic_FAQ#How_do_I_get_the_latest_code.3F


:-) Marcus


2010/6/18 David Cole <david.cole at kitware.com>

> On Fri, Jun 18, 2010 at 3:19 AM, Marcus Liebhardt <stuff at murcsack.de>wrote:
>
>> > On Thursday 25 March 2010, Franklin Dorbon wrote:
>> > >* Hello,
>> *> >* I get the below error when running CMAKE, the GUI version 2.8 on windows:
>> *> >*
>> *> >* CMake Error at cmake/internal/SearchForStuff.cmake:78
>>
>> *> >* (CHECK_STRUCT_HAS_MEMBER): Unknown CMake command "CHECK_STRUCT_HAS_MEMBER".
>> *> >* Call Stack (most recent call first):
>> *> >* CMakeLists.txt:49 (INCLUDE)
>> *> >*
>>
>> *> >* I don't understand why this command cannot be found, it seems that I
>> *> >* have used CMAKE before and not had to do anything special to use this.
>> *> >* Is this just error with my CMakeLists.txt?
>>
>> *>
>> > Do you have a
>> > include(CheckStructHasMember)
>> > somewhere ? This is necessary, this file defines the macro.
>> >
>> > Alex
>>
>> I struggle with the same problem.
>>
>>
>> When I'm trying to configure the source files from Player 3.1.0 on Windows Vista SP2 with CMake 2.8.1, I'm getting the same error as above.
>> I'm not familiar with the whole 'make thing', but I searched for 'include(CheckStructHasMember)' and I found 'INCLUDE (CheckStructHasMember) CHECK_STRUCT_HAS_MEMBER ("struct timespec" tv_sec time.h HAVE_STRUCT_TIMESPEC) ELSE (CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION EQUAL 6)' in the file cmake/internal/SearchForStuff.cmake.
>>
>>
>> I don't know, if this is any help.
>>
>> Does anybody have a suggestion how to proceed?
>>
>>
> Where can I get the source code for Player 3.1.0...? Sounds like there must
> be something that doesn't quite work on Windows in the source tree there...
>
>
> thanks,
> David
>
>
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