[CMake] installing resources in mac app on cmake 2.6
Mattias Holm
mattias.holm at contra.nu
Mon Apr 7 15:12:59 EDT 2008
Hi,
Thanks, will try that out, however, what I was trying was something
like the following:
add_executable(openorbit MACOSX_BUNDLE ${openorbit_SRC})
set_target_properties(openorbit PROPERTIES RESOURCE ${res_list})
I assume then that setting the resource property on a target only
works on frameworks (and not applications), this is a bit inconsistent
I think.
Regards,
Mattias
On 7 Apr 2008, at 18:55, David Cole wrote:
> This is a snippet from the CMake source tree, in the file CMake/
> Tests/BundleTest/CMakeLists.txt :
>
> <snippet>
> SET_SOURCE_FILES_PROPERTIES(
> "${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
> PROPERTIES
> MACOSX_PACKAGE_LOCATION Resources
> )
>
> SET_SOURCE_FILES_PROPERTIES(
> SomeRandomFile.txt
> "${CMake_SOURCE_DIR}/ChangeLog.txt"
> PROPERTIES
> MACOSX_PACKAGE_LOCATION MacOS
> )
>
> SET(EXECUTABLE_OUTPUT_PATH "${CMAKE_CURRENT_BINARY_DIR}/foobar")
>
> # Test building a bundle linking to a shared library.
> ADD_LIBRARY(BundleTestLib SHARED BundleLib.cxx)
> ADD_EXECUTABLE(BundleTest
> MACOSX_BUNDLE
> BundleTest.cxx
> SomeRandomFile.txt
> "${CMake_SOURCE_DIR}/ChangeLog.txt"
> "${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
> )
> </snippet>
>
>
> It should be as simple as adding the resource files as sources to
> your executable that has the MACOSX_BUNDLE flag on and then:
>
> SET_SOURCE_FILES_PROPERTIES(
> "${CMAKE_CURRENT_BINARY_DIR}/randomResourceFile.plist"
> PROPERTIES
> MACOSX_PACKAGE_LOCATION Resources
> )
>
> When you have the MACOSX_PACKAGE_LOCATION set and the file is added
> as a source, it should be copied into the .app bundle during a
> "make" (or a build with Xcode).
>
>
> HTH,
> David
>
>
> On Mon, Apr 7, 2008 at 12:16 PM, Mattias Holm
> <mattias.holm at contra.nu> wrote:
> Hi,
>
> I asked about this before, but i think it was lost in all the other
> talk of cmake 2.6 at that moment.
>
> How do I ensure that resources added to the resource list of an
> application is installed in the MacOS X application bundle?
>
> Will it be done during the normal build (i.e. without typing make
> install), and will it in that case avoid copying files if they have
> not changed (some resource files can be quite heavy).
>
> I tried adding the resource files to the the application, but they
> were not installed in the app bundle on a plain "make".
>
> Do I need to do something with the install command as well?
>
>
> / Mattias
>
>
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