[CMake] Find wxWidgets and unicode
Jason Stewart
jstewart at pobox.com
Tue Jul 31 10:13:46 EDT 2007
I am trying to use the FindwxWidgets macro to build a windows/linux
program that uses wxWidgets. It works on Windows unless I try to build
with unicode, in which case it still finds the non-unicode libraries and
my link fails. Everything works correctly on linux.
When looking at the FindwxWidgets.cmake file there is a comment about
how it can be extended to support unicode. Is this supported? Has anyone
linked against unicode wxWidgets libraries on Windows? Do I need to do
something else?
I call it like this:
SET(wxWidgets_CONFIGURATION mswu)
# We need the Find package for wxWidgets to work
FIND_PACKAGE(wxWidgets)
IF(wxWidgets_FOUND)
# Include wxWidgets macros
INCLUDE(${wxWidgets_USE_FILE})
PROJECT( viewer )
INCLUDE_DIRECTORIES(${wxWidgets_INCLUDE_DIRS} )
SET(SRCS main.cpp server.cpp )
# If we build for windows systems, we also include the resource file
# containing the manifest, icon and other resources
IF(WIN32)
SET(SRCS ${SRCS} viewer.rc)
ENDIF(WIN32)
# Here we define the executable viewer.exe or viewer on other systems
# the above paths and defines will be used in this build
ADD_EXECUTABLE(viewer WIN32 ${SRCS})
# We add to our target 'viewer' the wxWidgets libraries. These are
# set for us by the find script. If you need other libraries, you
# can add them here as well.
TARGET_LINK_LIBRARIES(viewer ${wxWidgets_LIBRARIES} )
ELSE(wxWidgets_FOUND)
# For convenience. When we cannot continue, inform the user
MESSAGE(FATAL, "wxWidgets not found!")
ENDIF(wxWidgets_FOUND)
Most of this was taken from an example.
Thanks,
Jason
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