[Cmake] Setting different compiler flags for Debug vs
Release builds
William A. Hoffman
billlist at nycap . rr . com
Fri, 17 Oct 2003 16:20:17 -0400
OK, I think I have fixed the problem now. /D and -D should work with
VS 7. Try a cvs update and let me know. Also, I have made it so
the -M flags should only be on the command line once.
Let me know if this fixes your problem. We would like to get all this
in 1.8.2.
-Bill
At 03:27 PM 10/17/2003, Mathews, Rob wrote:
>Ok, so in the example below I've tried compiling using the /DUNICODE switch
>and I now get compile errors like this:
>
>D:\Program Files\Microsoft Visual Studio .NET
>2003\Vc7\PlatformSDK\Include\WinNT.h(828) : error C2124: divide or mod by
>zero
>
>in system header files at places like this:
>
>#if(_WIN32_WINNT > 0x0500)
>
>Clearly the "/D" switch switch is not only not understood by .NET, it
>generates the wrong #define!
>
>Rob.
>
>> -----Original Message-----
>> From: Mathews, Rob
>> Sent: Friday, October 17, 2003 1:23 PM
>> To: Mathews, Rob; 'William A. Hoffman'; 'Kevin Wright';
>> 'cmake at public . kitware . com'
>> Cc: James, Ron
>> Subject: RE: [Cmake] Setting different compiler flags for Debug vs
>> Release builds
>>
>>
>> I just noticed that when I use the "/D_UNICODE" switch
>> instead of the "-D_UNICODE" switch, my project changes like this:
>>
>> 67c67
>> <
>> PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,R
>> ESOURCE_FEATURE,WIN32,i386,_WIN32_WINNT=0x0400,UNICODE,_UNICODE,"
>> ---
>> >
>> PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,R
>> ESOURCE_FEATURE,WIN32,i386,_WIN32_WINNT=0x0400 /DUNICODE /D_UNICODE,"
>>
>> Notice that .NET isn't really grokking switches of the form
>> "/D" - it seems to prefer "-D" style switches.
>>
>>
>> > -----Original Message-----
>> > From: Mathews, Rob
>> > Sent: Friday, October 17, 2003 1:11 PM
>> > To: 'William A. Hoffman'; Mathews, Rob; Mathews, Rob; Mathews, Rob;
>> > 'Kevin Wright'; cmake at public . kitware . com
>> > Cc: James, Ron
>> > Subject: RE: [Cmake] Setting different compiler flags for Debug vs
>> > Release builds
>> >
>> >
>> > I gave it a whirl:
>> >
>> > /D_UNICODE switch:
>> >
>> > This works as advertised. It would be nice if it also
>> > understood "-D_UNICODE".
>> >
>> > /MT* switch:
>> >
>> > I put this in my CMakeLists.txt file:
>> >
>> > SET(CMAKE_CXX_FLAGS "/w /Zm1000 /GX /GR /wd4018" )
>> > SET(CMAKE_CXX_FLAGS_RELEASE "/MT" )
>> > SET(CMAKE_CXX_FLAGS_DEBUG "/MTd" )
>> > SET(CMAKE_CXX_FLAGS_MINSIZEREL "/MT" )
>> > SET(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MTd")
>> >
>> > and it produces the correct RuntimeLibrary tag values.
>> > However, it also leaves
>> > the /MT switch on the AdditionalOptions line, which it really
>> > shouldn't. Probably harmless, but the complete solution
>> > should also remove any options which are mapped as tags from
>> > the AdditionalOptions value, lest it cause confusion to users
>> > of the .NET solution or weird behaviour.
>> >
>> > Thanks,
>> > Rob.
>> >
>> > > -----Original Message-----
>> > > From: William A. Hoffman [mailto:billlist at nycap . rr . com]
>> > > Sent: Friday, October 17, 2003 12:06 PM
>> > > To: Mathews, Rob; Mathews, Rob; Mathews, Rob; 'Kevin Wright';
>> > > cmake at public . kitware . com
>> > > Cc: James, Ron
>> > > Subject: RE: [Cmake] Setting different compiler flags for Debug vs
>> > > Release builds
>> > >
>> > >
>> > > At 06:10 PM 10/16/2003, Mathews, Rob wrote:
>> > > >Thanks, I'd be happy to give it a whirl.
>> > > >
>> > > >But, how to you use it to set a different runtime library?
>> > > It turns out to
>> > > >be pretty important to be able to set the RuntimeLibrary tag
>> > > in the .vcproj
>> > > >file ...
>> > >
>> > > You set the run time library with the /M* flags in the
>> > > CMAKE_CXX_FLAGS.
>> > >
>> > > Here is the mapping to the runtime flags:
>> > > if(flags.find("MTd") != flags.npos)
>> > > {
>> > > runtime = 1;
>> > > }
>> > > else if (flags.find("MDd") != flags.npos)
>> > > {
>> > > runtime = 3;
>> > > }
>> > > else if (flags.find("MLd") != flags.npos)
>> > > {
>> > > runtime = 5;
>> > > }
>> > > else if (flags.find("MT") != flags.npos)
>> > > {
>> > > runtime = 0;
>> > > }
>> > > else if (flags.find("MD") != flags.npos)
>> > > {
>> > > runtime = 2;
>> > > }
>> > > else if (flags.find("ML") != flags.npos)
>> > > {
>> > > runtime = 4;
>> > > }
>> > >
>> > > This way the same CMakeLists.txt file should work for visual
>> > > studio 7 and 6.
>> > >
>> > >
>> > > >While we are here, there is a problem with .IDL files as
>> > well. Cmake
>> > > >generates this for .IDL files:
>> > > > <Tool
>> > > > Name="VCCLCompilerTool"
>> > > > AdditionalOptions=" /TP "
>> > > >/>
>> > > >
>> > > >It should generate:
>> > > ><Tool
>> > > > Name="VCMIDLTool"
>> > > > AdditionalOptions=""
>> > > >/>
>> > >
>> > > I will look at this problem as well.
>> > >
>> > >
>> > > -Bill
>> > >
>> >
>>