[cmake-developers] Unit testing CMake modules
Sam Spilsbury
smspillaz at gmail.com
Wed May 30 01:26:17 EDT 2018
<self-promotion>
A little while ago I wrote a framework to do just that:
https://github.com/polysquare/cmake-unit
I haven't maintained it in a few years, but it works exactly the way
you would expect it to (the syntax is a bit different though).
</self-promotion>
On Wed, May 30, 2018 at 12:36 AM, Wouter Klouwen
<wouter.klouwen at youview.com> wrote:
> Hi all,
>
> We have a rather large amount of CMake code (4k+ lines) in various
> modules/functions. They contain the common logic for many of our
> projects. This makes it quite an important base for everything our team
> does.
>
> Rather shamefully at present these modules are rather poorly tested. I'd
> like to improve this, but the current way of testing CMake code
> is typically to run a trimmed project, and to verify whether certain
> invocations produce a certain output or file hierarchy.
> This involves a bit of infrastructure and can be a bit cumbersome
> maintain, to diagnose when tests fail, and it requires a separate run of
> the tests.
> The overall cumbersomeness of the setup in turn discourages in our team,
> including myself, from adding tests.
>
> I'd like a more integrated approach that makes running at least some
> basic tests part of the build progress, and a more direct way of
> reporting failures.
>
> In other programming environments, testing often involves some kind of
> mocking environment, and CMake helpfully allows the overriding of CMake
> built in functions, though this is typically discouraged.
>
> In my ideal world it would be possible to save the state of the current
> function set up, then call a function with a certain given number of
> parameters, and expect a certain sequence of events, such as functions
> to be called, environment variables to be set, etc.
> Something akin to CMakePushCheckState, except for built in functions.
>
> Then a module could provide for some functions that would set up
> expectations and verify them, within a run of cmake, or possibly some
> other commands could be added, to give some syntactic glossy coat to it.
>
> As it wouldn't actually trigger any of the expensive generating
> functions, it would be lightweight, quick to run and give pretty direct
> errors in terms of failed expectations, reducing debug time.
>
> If it was done with CMake commands, I might imagine it to look something
> like:
>
> function(foobar)
> # function to test, does something non trivial
> if ("FOO" IN_LIST ARGV)
> install(FILES foo DESTINATION foo_dir)
> else("BAR" IN_LIST ARGV)
> message(FATAL_ERROR "Some error")
> else("BAZ" IN_LIST ARGV)
> set(BAZ True PARENT_SCOPE)
> endif()
> endfunction()
>
> test(foobar)
> expect(WITH "FOO" CALL install FILES foo DESTINATION foo_dir)
> expect(WITH "BAR" CALL message FATAL_ERROR "Some error")
> expect(WITH "BAZ" ENVIRONMENT BAZ True)
> endtest(foobar)
>
> What do people think? Is this crazy? Is there a quicker way to get
> somewhere close? Should I put some effort into making this into an
> actual proposal/working code?
>
> Thanks in advance,
> W
>
>
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--
Sam Spilsbury
pgp.mit.edu: 0xb8a90fb599bae9c2
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