[cmake-developers] Experiments in CMake support for Clang (header & standard) modules
steveire at gmail.com
Mon Aug 6 17:36:59 EDT 2018
Stephen Kelly wrote:
>> The build.sh script shows the commands required to build it (though I
>> haven't checked the exact fmodule-file dependencies to check that they're
>> all necessary, etc) - and with current Clang top-of-tree it does build
>> and run the example dinnerparty program.
> Ok. I tried with my several-weeks-old checkout and it failed on the first
> command with -modules-ts in it (for AbstractFruit.cppm - the simplest
> I'll update my build and try again, but that will take some time.
I have locally tried your modifications. Aside from the content of my
previous email, I updated my clone (force push) to clean up the commits, and
to modify your build.sh script to maintain the different libraries in the
I am still interested in what the C++ code (and build.sh) look like in the
case of one-module-per-library.
It is obvious from looking at build.sh as it is that the buildsystem needs
to be changed when adding a new import to a c++ file, as I have described.
see the commit adding Grape separately and the changes required to the
buildsystem which were not required in the non-modules world:
I will see if I can get a recent GCC build for comparison and to determine
whether the callback-to-the-buildsystem used in GCC makes a difference in
I'm still interested in a response to my previous email in that respect.
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