[cmake-developers] CMake alternative language

Charles Huet charles.huet at gmail.com
Wed Jan 13 08:14:22 EST 2016


I don't think this is a dumb question, actually this is part of the problem
I think would be resolved whit a new language.

The barrier of entry to using CMake is too high in my opinion, and I think
using an existing language would lower it *a lot*.

Thanks for sharing :)


Le mer. 13 janv. 2016 à 10:59, yann suisini <yannsuisini at gmail.com> a
écrit :

> Hi,
>
> I'm a new user of CMake, but I just want to express my newcomer point of
> view.
> Honestly , I can feel the power of CMAKE, but it's a real pain to learn ...
> I'm using CMAKE for an embedded platform with a non GNU compiler , ant at
> the end the CMAKE description is longer than the one I built directly in
> Ninja.
> I had to write a python script to parse my eclipse project xml to create a
> list of sources files usable by CMAKE.
> The first thing I thought was: why this is not a part of cmake ? And the
> second thing was : why not using the scripting power of an existing
> language like Python(or other one)
> and add CMAKE as a framework / library ?
> Probably a dumb question ! :)
>
> Yann
>
> 2016-01-13 10:34 GMT+01:00 Charles Huet <charles.huet at gmail.com>:
>
>> Hi,
>>
>> > * There is a lot of code out there in the current CMake language so I
>> do not
>>   think it is realistic to drop it.  I'm not proposing that this change.
>>
>> I am. (more below)
>>
>> > * Many projects build elaborate macro/function systems in the CMake
>> language
>>   in order to end up with a declarative specification listing the actual
>>   source files, dependencies, and usage requirements.  I'd like to offer
>>   an alternative to this.
>>
>> In my experience, most of the elaborate macros/functions come either from
>> a misunderstanding of some of CMake's internals (scope, link debug/release
>> libs, etc) or to circumvent some shortcoming of the CMake language (e.g. no
>> return value for functions).
>>
>> >  I'd like to improve this by *optionally* moving part of the
>> specification
>>   to a (stateless) declarative format that IDEs can load/edit/save
>> directly
>>
>> Split the buildsystem in two different languages ? Would the declarative
>> part be in a different file ?
>> Also, the declarative part in my opinion must take advantage of the
>> language.
>> For instance, add a source file only for WIN32 systems should be easy in
>> said declarative format.
>> Using a custom language (based on JSON for instance) would mean to add
>> conditionals, which comes back to making a custom language again.
>>
>>
>> To come back to my first point, I understand completely that this would
>> be a tremendous change, and the transition would be difficult to say the
>> least. But I think it would be more than worth it in the long term.
>>
>> > The moment you make CMake scriptable in more than one language, you are
>> forcing
>> > every CMake user to learn that additional language because sooner or
>> later he
>> > will step into a third-party that is using that additional language.
>>
>> What I have in mind is to deprecate the current CMake language and
>> replace it with another language. So there would be a transition period,
>> but in the end there would only be one language again, and a better one.
>>
>> If CMake transitioned to python (or Lua, or whatever) newcomers to CMake
>> would not need learn a new language (or at least learn one that has many
>> resources, and can be used for other purposes).
>> Old-timers would have to learn a new language (or maybe not, most
>> programmers I know have played a bit with python to automate simple tasks),
>> but this would be easier than learning CMake was, since there are
>> established rules and a more consistent design to it.
>>
>> Of course I'm not saying this should happen overnight, nor am I saying
>> this *must* happen, but I think discussing it can only be beneficial.
>>
>> I've seen lots of people wonder how to make their CMake scripts more
>> efficient, and currently this is a very difficult thing to do, since there
>> is no profiling possible.
>> And who can say they never spent way too much time trying to understand
>> why a variable was not correctly initialized ? When the configure step
>> takes about 30 seconds, and all you can do is use MESSAGE() to find what
>> happens, this is no walk in the park. A real debugger would do a world of
>> good to CMake.
>> I have seen some hardly understandable CMake code, and only thanks to the
>> git history was I able to understand that the person who wrote the script
>> completely misunderstood the CMake language.
>>
>> >As discussed above if some kind of callback or user-coded function needs
>> to
>> be included for advanced usage of the declarative spec then we would need
>> a language for it.  The current CMake language is not well suited to that
>> use case (e.g. no expressions or return values), so an existing
>> alternative
>> language should be chosen.
>>
>> >CMake's current "generator expressions" fill this role somewhat now and
>> are
>> essentially a sub-language.  As with the main language they grew out of
>> something not intended to serve their current full role.  They could be
>> superseded by a common alternative generate-time language too.
>>
>> These points are part of the reason I think a new language should be
>> used, if it can cover all of these issues. I'd rather not see a new CMake
>> declarative language that might itself grow out and become something
>> difficult to grasp.
>> Something like generator expressions could be expressed in a language
>> such as python or lua, by using objects that get resolved at generate time
>> (or functions, or whatever).
>>
>>
>> Cheers
>>
>> Le lun. 11 janv. 2016 à 21:53, Brad King <brad.king at kitware.com> a
>> écrit :
>>
>>> Hi Folks,
>>>
>>> I'm replying directly to my previous post in this thread in order to
>>> consolidate
>>> responses to related discussion raised in others' responses to it:
>>>
>>>
>>> http://thread.gmane.org/gmane.comp.programming.tools.cmake.devel/15339/focus=15383
>>>
>>> http://thread.gmane.org/gmane.comp.programming.tools.cmake.devel/15339/focus=15386
>>>
>>> http://thread.gmane.org/gmane.comp.programming.tools.cmake.devel/15339/focus=15389
>>>
>>> General comments:
>>>
>>> * There is a lot of code out there in the current CMake language so I do
>>> not
>>>   think it is realistic to drop it.  I'm not proposing that this change.
>>>
>>> * CMake's procedural/imperative design is good as the main entry point to
>>>   configuration of a project.  It can do system introspection, file
>>> generation,
>>>   etc.  I'm not proposing that this change.
>>>
>>> * Many projects build elaborate macro/function systems in the CMake
>>> language
>>>   in order to end up with a declarative specification listing the actual
>>>   source files, dependencies, and usage requirements.  I'd like to offer
>>>   an alternative to this.
>>>
>>> * Integration with IDEs is currently based on one-way generation (VS IDE
>>>   projects, Xcode projects, CodeBlocks, etc.).  Editing the project build
>>>   specification requires editing CMake code directly because IDEs cannot
>>>   easily pierce CMake's procedural/imperative specification:
>>>
>>>
>>> https://cmake.org/pipermail/cmake-developers/2016-January/027386.html
>>>
>>>   I'd like to improve this by *optionally* moving part of the
>>> specification
>>>   to a (stateless) declarative format that IDEs can load/edit/save
>>> directly.
>>>
>>> Specific responses follow.
>>>
>>>
>>> --------------------------------------------------------------------------------
>>>
>>> On 01/11/2016 12:24 PM, Charles Huet wrote:
>>> > I think these goals aim towards a faster configure, and the ability to
>>> > only partly reconfigure, right?
>>>
>>> Yes.
>>>
>>> > I know I am largely biased by the project I work on, but I do not see
>>> how
>>> > parallel evaluation woud be a huge benefit.
>>> [snip]
>>> > And how would that work with CMakeLists that affect their parent scope
>>> ?
>>>
>>> Evaluation of the imperative language is currently serial for reasons
>>> like
>>> this, which is why I said it would take semantic changes to enable
>>> parallel
>>> evaluation. This is not the main point of my proposal so I'd rather not
>>> get bogged down in the details of this part of the discussion.
>>>
>>> >> Ideally most of the specification (sources, libraries, executables,
>>> etc.)
>>> >> should be in a pure format that can be evaluated without side effects
>>> (e.g.
>>> >> declarative or functional).
>>> >
>>> > I'm not sure I understand how this could be done without losing a lot
>>> of
>>> > what CMake offers, such as copying or generating files.
>>>
>>> I'm not proposing dropping the current imperative capabilities.
>>>
>>> > I'm leaning towards a declarative approach as it is quite easy to learn
>>> > (since you declare objects, and every C++ programmer I know is familiar
>>> > with those)
>>>
>>> Yes.
>>>
>>> > It seems you are leaning towards pure functional, but I do not see how
>>> > this would work with the current way CMake handles variables and scope,
>>> > could you elaborate ?
>>>
>>> While declarative may get us most of the way, advanced users may wish to
>>> hook in to generation-time evaluation. A clean way to do that would be
>>> to specify a function within the declared values. It would not have to
>>> be in a functional language as long as it has no access to anything other
>>> than the inputs passed to it during evaluation.
>>>
>>> I mentioned "functional" mostly as an example of a specification whose
>>> evaluation is free of side effects.
>>>
>>> > To clarify, only the following lines should be considered when looking
>>> at the POC.
>>> >>     myProject=cmake.Project("MyTestProject")
>>> >>     myProject.targets=[cmake.SharedLibrary("testLibrary",["lib.cxx"])]
>>>
>>> Yes, this is the kind of stuff that can be in a declarative format.
>>>
>>> > It seems you have in mind to write a new CMake language.
>>>
>>> No, at most a new specification format that can be used for IDE
>>> integration.
>>> If some kind of user-coded function were included in the specification it
>>> should certainly be in an existing language.
>>>
>>> > Maybe I should take my POC further
>>>
>>> I think implementation even of a POC is premature at this point.  We
>>> should explore the design space further.
>>>
>>> > CMake's own buildsystem seems like a good testing ground for this, but
>>> > it is a little too big for a first go, do you know of a small
>>> CMake-based
>>> > project that would be better suited ?
>>>
>>> Maybe you could find something in our test suite.
>>>
>>> > I don't have a clear view of what a pure functional CMake would look
>>> like,
>>> > but if you give me some mock code, I could give a try at bringing some
>>> pure
>>> > functional language up to the level of my POC and we could use it as a
>>> more
>>> > concrete discussion support.
>>>
>>> I have no prototype (nor substantial time to spend on design myself) but
>>> I've imagined a declarative format in a well-known syntax (e.g. JSON or
>>> one
>>> of the lightweight human-friendly choices).  If generate-time
>>> functionality
>>> is needed then code snippets in e.g. Lua could be included.
>>>
>>>
>>> --------------------------------------------------------------------------------
>>>
>>> Petr Kmoch wrote:
>>> > I'd like to voice my opinion as a somewhat advanced CMake user here.
>>>
>>> Thanks for joining the discussion with this point of view.
>>>
>>> > For me, one of the strongest points of CMake is the fact that its
>>> project
>>> > specification is procedural rather than declarative.
>>>
>>> Good. We will not be dropping imperative capabilities.
>>>
>>> > end result of our framework is that the CMakeLists consist mostly of
>>> > declarative commands from our framework
>>>
>>> Yes, many projects have such frameworks. Most of them result in a
>>> declarative spec inside calls to their macros/functions. I'd like to
>>> formalize such specs in a re-usable way.
>>>
>>> > If I understand Brad's suggestion correctly, it would amount to a
>>> > (possibly empty) procedural step being used to generate a declarative
>>> > description of the buildsystem.
>>>
>>> Not quite. Yes, the procedural/imperative part would still be the entry
>>> point as it is now. However, the declarative part would also be an
>>> input, not an output. The procedural part's role would be to compute
>>> *parameters* to be used for the evaluation of the declarative spec.
>>>
>>> For example, imagine the declarative spec somehow encodes that source
>>> file "foo.c" is optional based on some condition "FOO". The value of
>>> that condition could be computed by the procedural part of the process
>>> based on system introspection, command-line options, etc., and then
>>> provided to CMake for use in the final evaluation.
>>>
>>>
>>> --------------------------------------------------------------------------------
>>>
>>> On 01/11/2016 01:21 PM, Pau Garcia i Quiles wrote:
>>> > The moment you make CMake scriptable in more than one language, you
>>> are forcing
>>> > every CMake user to learn that additional language because sooner or
>>> later he
>>> > will step into a third-party that is using that additional language.
>>>
>>> I don't think the main "entry point" language should be selectable.
>>>
>>> As discussed above if some kind of callback or user-coded function needs
>>> to
>>> be included for advanced usage of the declarative spec then we would need
>>> a language for it.  The current CMake language is not well suited to that
>>> use case (e.g. no expressions or return values), so an existing
>>> alternative
>>> language should be chosen.
>>>
>>> CMake's current "generator expressions" fill this role somewhat now and
>>> are
>>> essentially a sub-language.  As with the main language they grew out of
>>> something not intended to serve their current full role.  They could be
>>> superseded by a common alternative generate-time language too.
>>>
>>> > Also, declarative? Why?
>>>
>>> See above.
>>>
>>> > There are already a few declarative build systems
>>>
>>> Yes, and perhaps we can learn from their formats for the proposed
>>> declarative
>>> part.
>>>
>>> > qbs, one of the reasons for its existence was CMake was not declarative
>>>
>>> IIUC that is exactly because of the fact that an imperative spec cannot
>>> be pierced easily for editing in IDEs.
>>>
>>>
>>> --------------------------------------------------------------------------------
>>>
>>> Thanks all for the discussion so far!
>>>
>>> -Brad
>>>
>>> --
>>>
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>>
>> --
>>
>> Powered by www.kitware.com
>>
>> Please keep messages on-topic and check the CMake FAQ at:
>> http://www.cmake.org/Wiki/CMake_FAQ
>>
>> Kitware offers various services to support the CMake community. For more
>> information on each offering, please visit:
>>
>> CMake Support: http://cmake.org/cmake/help/support.html
>> CMake Consulting: http://cmake.org/cmake/help/consulting.html
>> CMake Training Courses: http://cmake.org/cmake/help/training.html
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Follow this link to subscribe/unsubscribe:
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>
>
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