[cmake-developers] Need ideas/opinions on third party library management

Florent Castelli florent.castelli at gmail.com
Tue Aug 16 06:52:50 EDT 2016


At Spotify, we use CMake a lot for our large C++ library shared by all the clients.
After trying to build libraries for each platform and variant, we basically gave up and we now
use a super-build approach.

For example, Boost is used by 5 platforms: Windows, OSX, Linux, Android and iOS.
Each platform has a different CPU target (or many 32/64bit, x86/ARM).
Each platform has many compilers.
Some platforms have instrumentation options (Debug / Release, ASan, MSan…) and really need
to be compiled properly, otherwise you’ll end up with false positives.
The matrix of builds is REALLY hard to track. Each time we update Boost, we had to update
a lot of things.
I tried using ExternalProject and use b2 (build tool from Boost) to build it and instead of having
lots of build jobs with a mirror of the flags, you end up mirroring the flags in your CMake files
instead, which is still not good enough.

In the end, I looked at how Boost is actually built. And for most libraries, it’s plain simple.
A static library with a few files, some define, sometimes a platform specific source file.
What if instead of having an external build tool, I built it from CMake instead?
It would propagate all the build flags, target, instrumentation and compiler information from the main
build to it and just work.
I tried it and it worked in no time! We replaced our Boost 1.59 binary distribution with the source
distribution and it’s much easier. When people build our library for a different target, they don’t have
to download new binaries, they just reuse the same sources.
Later on, we found a bug in Boost 1.59 (fixed in later versions) and patched it. We updated our source
bundle and everything was smooth.
Much later on, we wanted to use 1.61. We just updated the source bundle again, the list of source
files or compilation flags for the libraries we use didn’t change. It was again effortless.

Overall, building boost takes 10s on our developers’ machines. The sources aren’t changed often,
so the cost is pretty low. It needs attention when we upgrade it, but that’s quite rare.

We try now to use the same approach for other libraries when we add them. Some of them are
already using CMake and it’s somewhat easier, but since most people still target version 2.8 (or 2.6...),
we find it better to rewrite the build scripts ourselves and use modern features (as in, everything is
a target that propagates requirements, we don’t propagate variables).
It makes it also much easier to build a library for another platform that wasn’t targeted by the original
project.

If people are interested, I could share the CMakeLists.txt file we use for Boost. It doesn’t build all
the libraries (some are hard like Context) and uses some internal macros, but it should be plain
simple to tweak for your use.

/Florent

> On 12 Aug 2016, at 21:59, Robert Dailey <rcdailey.lists at gmail.com> wrote:
> 
> Hello,
> 
> There is an internal C++ product at the company I work for which I
> have written a series of CMake scripts for. This project actually has
> dependencies on several open source libraries, such as boost,
> freetype, openssl, etc.
> 
> Right now what we do is build each of these third party libraries *by
> hand*, once for every platform we support (Windows, Linux x86, Android
> NDK). Then we stuff the includes (headers) and libraries
> (static/shared) in a submodule and the primary code base's CMake
> scripts pull them in as interface targets.
> 
> This works well and is light-weight but is a pain when upgrading or
> changing libraries. It's a pain because if I want to upgrade boost, I
> have to build it up to 6 times (once for each platform and once for
> each configuration).
> 
> I've been thinking of a different approach for a while. I've done some
> toying around with the "Super Build" concept, where I have a separate
> CMake project that does nothing but use the ExternalProject module to
> build libraries in real time along with our project. So the order of
> operations would be as follows (for our automated build server):
> 
> 1. Clone our "Third Party" repository
> 2. Use CMake to generate & build the "Super Build" project (this
> builds boost, openssl, freetype, etc for the current platform).
> 3. Clone the main code base's repository
> 4. Use CMake to generate & build, using find_package() to refer to
> interface targets exported by those third party libraries built in
> step 2
> 
> Obviously this will make builds take significantly longer, because
> we're constantly rebuilding the same third party libraries over and
> over again. However, it virtually eliminates the maintenance burden
> for third party libraries because they are built inherently with
> everything else.
> 
> Note that I can't refer to pre-built libraries in our build
> environments because we need very specific control over the versions
> of our libraries as well as the toolchains that were used to build
> them. Also we may specifically build our libraries a certain way (such
> as boost). For this reason we do not rely on our external environment
> or external package managers to fulfill third party dependencies, like
> most open source projects do on Linux for example.
> 
> Does this "Super Build" approach sound like a better idea? What other
> options are available? The downside with the "Super Build" solution is
> that it will become very difficult to make the transition between
> building third party and building our code base seamless. I can't do
> both in the same generate step because find_package() can't be called
> until the libraries are built & installed.
> -- 
> 
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