[cmake-developers] [CMake] Need ideas/opinions on third party library management

Robert Dailey rcdailey.lists at gmail.com
Sat Aug 13 19:00:46 EDT 2016


I did some brief digging into spack, and it doesn't look like it
supports Windows. All I see are shell scripts and the documentation
uses POSIX.

If I'm going to use a package manager, it needs to be able to support
Android (ARM), Windows, and Linux. I have specific toolchains that
I'll need the package manager to use for each of these platforms,
assuming it compiles these libraries. It also needs to be capable of
cross-compiling (in the case of ARM toolchain in the Android NDK).

I mean, we can't really call it "reinventing the wheel" if my
requirements are so specific that no current tooling can support it.
If you have any info on spack related to my requirements please let me
know. It looks promising, but so far doesn't seem like it will work
out.

On Fri, Aug 12, 2016 at 3:41 PM, Elizabeth A. Fischer
<elizabeth.fischer at columbia.edu> wrote:
> This is what Spack and other meta builders do.  See http://github.
> com/llnl/spack
>
> On Aug 12, 2016 3:59 PM, "Robert Dailey" <rcdailey.lists at gmail.com> wrote:
>>
>> Hello,
>>
>> There is an internal C++ product at the company I work for which I
>> have written a series of CMake scripts for. This project actually has
>> dependencies on several open source libraries, such as boost,
>> freetype, openssl, etc.
>>
>> Right now what we do is build each of these third party libraries *by
>> hand*, once for every platform we support (Windows, Linux x86, Android
>> NDK). Then we stuff the includes (headers) and libraries
>> (static/shared) in a submodule and the primary code base's CMake
>> scripts pull them in as interface targets.
>>
>> This works well and is light-weight but is a pain when upgrading or
>> changing libraries. It's a pain because if I want to upgrade boost, I
>> have to build it up to 6 times (once for each platform and once for
>> each configuration).
>>
>> I've been thinking of a different approach for a while. I've done some
>> toying around with the "Super Build" concept, where I have a separate
>> CMake project that does nothing but use the ExternalProject module to
>> build libraries in real time along with our project. So the order of
>> operations would be as follows (for our automated build server):
>>
>> 1. Clone our "Third Party" repository
>> 2. Use CMake to generate & build the "Super Build" project (this
>> builds boost, openssl, freetype, etc for the current platform).
>> 3. Clone the main code base's repository
>> 4. Use CMake to generate & build, using find_package() to refer to
>> interface targets exported by those third party libraries built in
>> step 2
>>
>> Obviously this will make builds take significantly longer, because
>> we're constantly rebuilding the same third party libraries over and
>> over again. However, it virtually eliminates the maintenance burden
>> for third party libraries because they are built inherently with
>> everything else.
>>
>> Note that I can't refer to pre-built libraries in our build
>> environments because we need very specific control over the versions
>> of our libraries as well as the toolchains that were used to build
>> them. Also we may specifically build our libraries a certain way (such
>> as boost). For this reason we do not rely on our external environment
>> or external package managers to fulfill third party dependencies, like
>> most open source projects do on Linux for example.
>>
>> Does this "Super Build" approach sound like a better idea? What other
>> options are available? The downside with the "Super Build" solution is
>> that it will become very difficult to make the transition between
>> building third party and building our code base seamless. I can't do
>> both in the same generate step because find_package() can't be called
>> until the libraries are built & installed.
>> --
>>
>> Powered by www.kitware.com
>>
>> Please keep messages on-topic and check the CMake FAQ at:
>> http://www.cmake.org/Wiki/CMake_FAQ
>>
>> Kitware offers various services to support the CMake community. For more
>> information on each offering, please visit:
>>
>> CMake Support: http://cmake.org/cmake/help/support.html
>> CMake Consulting: http://cmake.org/cmake/help/consulting.html
>> CMake Training Courses: http://cmake.org/cmake/help/training.html
>>
>> Visit other Kitware open-source projects at
>> http://www.kitware.com/opensource/opensource.html
>>
>> Follow this link to subscribe/unsubscribe:
>> http://public.kitware.com/mailman/listinfo/cmake


More information about the cmake-developers mailing list