[cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.

Bartosz Kosiorek Bartosz.Kosiorek at tomtom.com
Mon Dec 21 05:19:19 EST 2015


Thanks Ruslan for explanation.


Currently we already building fat library for arm (armv7;armv7s;arm64) and x86 (i386;x86_64).


That's why my original assumption was that it could be easily enabled for Simulator/device (armv7;armv7s;arm64;i386;x86_64).

I could start working on that but if it will be too hacky, then I will leave that idea.



BTW I made some benchmarks of Xcode vs Make comparison for our internal subproject (with "time" command). Here are results:


Xcode generation:

   real 6m31.733s

   user 4m51.862s

   sys 0m20.268s


Make generation:

   real 4m45.089s

   user 2m56.117s

   sys 0m17.481s


Ninja generation:

  real 2m48.585s

  user 2m30.712s

  sys 0m6.313s



Xcode generation + build time:

   real 64m3.238s

   user 353m36.825s

   sys 46m52.415s


Make generation + build time:

   real 61m2.583s

   user 358m7.464s

   sys 47m21.512s


So it seems in our case, for Generation performance step, we should use Ninja.


Best Regards

Bartosz


________________________________
From: Ruslan Baratov <ruslan_baratov at yahoo.com>
Sent: Saturday, December 19, 2015 6:27 PM
To: Bartosz Kosiorek
Cc: Clinton Stimpson; Gregor Jasny; CMake Developers
Subject: Re: [cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.

On 18-Dec-15 22:46, Bartosz Kosiorek wrote:
Thank you all for your tips/advice.

From our experience IDE generators (eg. Visual Studio, Xcode) is much slower than Make or Ninja. I will attach benchmarks later.

Unfortunately I'm unable to build Universal libraries for x86 and arm architectures by using Makefile.
This feature will work only for Xcode. For Makefile generator variable/property IOS_INSTALL_COMBINED is ignored. Xcode and Makefile differs in internals. Xcode can hold in build directory all variants of library like Release/Debug + Simulator/Device:

Debug-iphoneos/libfoo.a # xcodebuild -sdk iphoneos -config Debug
Debug-iphonesimulator/libfoo.a # xcodebuild -sdk iphonesimulator -config Debug
Release-iphoneos/libfoo.a # xcodebuild -sdk iphoneos -config Release
Release-iphonesimulator/libfoo.a # xcodebuild -sdk iphonesimulator -config Release

Makefile holds only one variant so building both Simulator/Device in one project is tricky. You can build/install several libraries by Makefile and combine them with lipo using some external script.

See attached logs.

It seems that two different SDK's (iPhoneOS and iPhoneSimulator) needs to be used in that case.
Do you know how it could be fixed?
Maybe I should add "CMAKE_OSX_SYSROOT "iphoneos" support for other generators?
What do you think about that idea?

Thanks in advance
Bartosz​

PS
I'm attaching the script which I'm using for testing purposes.
To reproduce it just run command (from command line):
   cd builddir && cmake .. && cmake --build .




From: Ruslan Baratov [mailto:ruslan_baratov at yahoo.com]
Sent: Saturday, December 12, 2015 6:49 AM
To: Bartosz Kosiorek
Cc: Clinton Stimpson; Gregor Jasny; CMake Developers
Subject: Re: [cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.

On 12-Dec-15 10:08, Bartosz Kosiorek wrote:

Thanks Ruslan.



I would like to create instruction which is universal for all generators.
I think it's not possible. E.g. IOS_INSTALL_COMBINED will work only for Xcode.



Currently we would like to support both Make/Ninja and Xcode generators,
...



because Make is much faster than Xcode generator, and we are using it in our CI system.
Do you mean generate step or build? I've used to compile quite big projects like OpenCV with Xcode and according to the `top` it uses all my cores with clang++ at 100% CPU time.
Can you show any benchmarks? Also note that Xcode can add some additional stuff, like dSYM: https://github.com/headupinclouds/gatherer/pull/69



Make is also common for other architectures (Linux, QNX, Android etc.)



Unfortunately

   set(CMAKE_OSX_SYSROOT "iphoneos")

is not working for me.

It displays error:


  /Users/warsaw/Perforce/cmake-dev/cmake-build/bin/cmake .. && /Users/warsaw/Perforce/cmake-dev/cmake-build/bin/cmake --build .
  -- Configuring done
  -- Generating done
  -- Build files have been written to: /Users/warsaw/Perforce/cmake_ios_framework_with_resource2/builddir
  [ 14%] Building C object shared_empty/heymath/CMakeFiles/heymath.dir/add.c.o
  clang: warning: no such sysroot directory: 'iphoneos'
...
Do you have some tip for that?
Yes, this hint was for Xcode generator.




After removing "-isysroot ${CMAKE_OSX_SYSROOT}" everything works perfectly. Thanks

Unfortunately CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET is not working with Make.
Is it possible to introduce CMAKE_IOS_DEPLOYMENT_TARGET, as we already have CMAKE_OSX_DEPLOYMENT_TARGET?
Since OSX_ARCHITECTURES controls iOS architectures too I think request should sounds like "Extend OSX_DEPLOYMENT_TARGET property for iOS platform".



I have attached my example script which I'm using.
​Could you please modify it to be better (and still support other generators)?
I don't know how to use iOS target with Makefile generator.

Some notes about project you've sent:
* You need to add instructions to codesign your bundle
* Instead of hardcoding `set(CMAKE_OSX_SYSROOT "/Applications/Xcode.app/.../iPhoneSimulator.sdk")` you can run `xcode-select -print-path` to detect location of default Xcode version
* Should be `set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mios-version-min=8.0")` instead of `set(CMAKE_CXX_FLAGS "-mios-version-min=8.0")` otherwise some flags may be lost

Ruslan


Best Regards
Bartosz







________________________________
From: Ruslan Baratov <ruslan_baratov at yahoo.com><mailto:ruslan_baratov at yahoo.com>
Sent: Saturday, December 12, 2015 1:58 AM
To: Bartosz Kosiorek
Cc: clinton at elemtech.com<mailto:clinton at elemtech.com>; Gregor Jasny; CMake Developers
Subject: Re: [cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.

On 12-Dec-15 03:46, Bartosz Kosiorek wrote:

Hi

To enable iOS build, I'm using following settings in CMakeLists.txt:


set(APPLE_PLATFORM "iphonesimulator")
I think this one not needed. Can't find any place where it parsed.


set(CMAKE_OSX_SYSROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk")
Can be set to:
set(CMAKE_OSX_SYSROOT "iphoneos")
in this case will support both simulator and device


set(CMAKE_C_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mios-version-min=7.0")
set(CMAKE_CXX_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mios-version-min=7.0")
You can set minimum version by CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET variable.
In case of `CMAKE_OSX_SYSROOT` variable is set to `iphoneos` option `-isysroot` is redundant.



Do you think it should be documented?

Where is the good place to do so?
Maybe somewhere here:
<https://cmake.org/cmake/help/v3.4/variable/CMAKE_OSX_SYSROOT.html>https://cmake.org/cmake/help/v3.4/variable/CMAKE_OSX_SYSROOT.html



What do you think?

​



________________________________
From: clinton at elemtech.com<mailto:clinton at elemtech.com> <clinton at elemtech.com><mailto:clinton at elemtech.com>
Sent: Friday, December 11, 2015 8:21 PM
To: Bartosz Kosiorek
Cc: Bartosz Kosiorek; cmake-developers; Gregor Jasny
Subject: Re: [cmake-developers] Create subdirectories in Resource directory for Frameworks and Application bundle.



----- On Dec 11, 2015, at 11:44 AM, Bartosz Kosiorek <gang65 at poczta.onet.pl><mailto:gang65 at poczta.onet.pl> wrote:

Hi
Because there is difference between OS X and iOS Bundles directory structure (see: Apple specification
<https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html>https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html),
in trunk (In CMake 3.5) RESOURCE property create corresponding directory structure.
I have already fix that with:
<https://public.kitware.com/Bug/view.php?id=15848>https://public.kitware.com/Bug/view.php?id=15848
Ok.  I hadn't been following all your work.
Also, I didn't see a toggle in the CMake code you sent to choose an iOS bundle instead of OS X bundles.  How is that toggled?

So RESOURCE gives you a level of abstraction:
For OSX:
it will create "Resource" directory
For iOS it will create "flat" directory structure.
In your example "Resource" directory will be created in both cases (for OSX and iOS).
Which is wrong:
For OSX: it should  create "Resource" directory
For iOS it will create "flat" directory structure.
I could provide patch to fix that issue, if you agree with that.
What do you think about that?
Do you think the same should be applied to "Headers"?

I think the abstraction seems reasonable, as well as what you are proposing.  However, I'm not an Apple guru.
I wonder if there are other Apple experts that can weigh in this if better feedback is needed.

Clint


Best Regards
Bartosz



2015-12-11 19:06 GMT+01:00 Clinton Stimpson <<mailto:clinton at elemtech.com>clinton at elemtech.com<mailto:clinton at elemtech.com>>:


On Friday, December 11, 2015 05:01:41 PM Bartosz Kosiorek wrote:
> Thanks Clint
>
> Unfortunately MACOSX_PACKAGE_LOCATION is not working correctly with RESOURCE
> property. For every resource which is marked as RESOURCE, will be placed in
> root "Resources" directory.
>
> The CMake code below create following directory structure for OS X:
>
> ── mul.framework
>     ├── Headers -> Versions/Current/Headers
>     ├── Resources -> Versions/Current/Resources
>     ├── Versions
>     │   ├── A
>     │   │   ├── Headers
>     │   │   │   └── mul.h
>     │   │   ├── Modules
>     │   │   │   └── module.modulemap
>     │   │   ├── Resources
>     │   │   │   ├── Info.plist
>     │   │   │   ├── mulres.txt
>     │   │   │   ├── pl.txt
>     │   │   │   └── resourcefile.txt
>     │   │   ├── lang
>     │   │   │   └── en.txt
>     │   │   └── mul
>     │   └── Current -> A
>     └── mul -> Versions/Current/mul
>
>
> As you can see eveything which is marked as "RESOURCE" will be placed in
> Versions/A/ directory My expectation will be that lang/pl.txt and
> lang/en.txt should be in Resources/lang/ directory. Here is complete
> directory structure:
>
> ── mul.framework
>     ├── Headers -> Versions/Current/Headers
>     ├── Resources -> Versions/Current/Resources
>     ├── Versions
>     │   ├── A
>     │   │   ├── Headers
>     │   │   │   └── mul.h
>     │   │   ├── Modules
>     │   │   │   └── module.modulemap
>     │   │   ├── Resources
>     │   │   │   ├── Info.plist
>     │   │   │   ├── mulres.txt
>     │   │   │   ├── lang
>     │   │   │   │   └── pl.txt
>     │   │   │   │   └── en.txt
>     │   │   │   └── resourcefile.txt
>     │   │   ├── lang
>     │   │   │   └── en.txt
>     │   │   └── mul
>     │   └── Current -> A
>     └── mul -> Versions/Current/mul
>
>
> What do you think about that?
>
> Here is the source code:
>
> set_property(SOURCE module.modulemap
>   PROPERTY MACOSX_PACKAGE_LOCATION "Modules")
>
> set_property(
>   SOURCE lang/en.txt lang/pl.txt
>   PROPERTY MACOSX_PACKAGE_LOCATION "lang")
>
> set(RESLIST
>     mulres.txt
>     lang/pl.txt
>     resourcefile.txt
>     )
>
> add_library(mul SHARED
>             mul.c
>             mul.h
>             module.modulemap
>             lang/pl.txt
>             lang/en.txt
>             resourcefile.txt
>             mulres.txt)
>
> # Create an iOS Framework bundle
> set_target_properties(mul PROPERTIES
>   FRAMEWORK TRUE
>   MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
>   MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
>   MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
>   XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
>   PUBLIC_HEADER mul.h
>   RESOURCE "${RESLIST}"
> )

Here is a CMakeLists.txt that will give you the desired layout.
I also see that MACOSX_PACKAGE_LOCATION doesn't work with RESOURCE.


set_property(SOURCE module.modulemap
  PROPERTY MACOSX_PACKAGE_LOCATION "Modules")

set_property(
  SOURCE lang/pl.txt lang/en.txt
  PROPERTY MACOSX_PACKAGE_LOCATION "Resources/lang")

set(RESLIST
    mulres.txt
    resourcefile.txt
    )

add_library(mul SHARED
            mul.c
            mul.h
            module.modulemap
            lang/pl.txt
            lang/en.txt
            resourcefile.txt
            mulres.txt)

# Create an iOS Framework bundle
set_target_properties(mul PROPERTIES
  FRAMEWORK TRUE
  MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
  MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
  MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
  XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
  PUBLIC_HEADER mul.h
  RESOURCE "${RESLIST}"
)


Now I'm wondering what does the RESOURCE target property do that
MACOSX_PACKAGE_LOCATION doesn't already support?

Clint
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