[cmake-developers] Patch pull request: support for shader entry point and shader model for Visual Studio FXCompiler custom tool build
Gilles Khouzam
Gilles.Khouzam at microsoft.com
Mon Dec 1 10:59:46 EST 2014
Hi Cedric
Thanks for the patch,
I had started adding a full set of shader property support on our fork:
https://cmakems.codeplex.com/SourceControl/changeset/c5f9c207ee3490dda1e4c2a0eb647492b934fc11
I haven't asked to get this pulled in because with the number of options, it is probably better to add this support as a flag set instead of having a set of specific if statements. I haven't had a chance to complete this work though.
-----Original Message-----
From: Brad King [mailto:brad.king at kitware.com]
Sent: Monday, December 1, 2014 07:06
To: Cedric Perthuis
Cc: cmake-developers at cmake.org; Gilles Khouzam
Subject: Re: [cmake-developers] Patch pull request: support for shader entry point and shader model for Visual Studio FXCompiler custom tool build
On 11/29/2014 12:51 AM, Cedric Perthuis wrote:
> So, here's a patch to address this.
[snip]
> + if (const char* se = sf->GetProperty("VS_SHADER_ENTRY_POINT"))
[snip]
> + if (const char* sm = sf->GetProperty("VS_SHADER_MODEL"))
Thanks. Here are some comments on the patch:
* Please update the documentation too. See
Help/manual/cmake-properties.7.rst
Help/prop_sf/VS_SHADER_TYPE.rst
for how VS_SHADER_TYPE is documented.
* Please update the test. See
Tests/VSWinStorePhone/CMakeLists.txt
for current testing of VS_SHADER_TYPE.
Thanks,
-Brad
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