FindOpenSceneGraph¶
Find OpenSceneGraph (3D graphics application programming interface)
This module searches for the OpenSceneGraph core “osg” library as well
as FindOpenThreads
, and whatever additional COMPONENTS
(nodekits) that you specify.
See http://www.openscenegraph.org
NOTE: To use this module effectively you must either require CMake >=
2.6.3
with cmake_minimum_required(VERSION 2.6.3)
or download
and place FindOpenThreads
, Findosg
functions,
Findosg
and Find<etc>.cmake
files into your
CMAKE_MODULE_PATH
.
This module accepts the following variables (note mixed case)
OpenSceneGraph_DEBUG - Enable debugging output
OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
automatically
The following environment variables are also respected for finding the
OSG and it’s various components. CMAKE_PREFIX_PATH
can also be
used for this (see find_library()
CMake documentation).
<MODULE>_DIR
(where
MODULE
is of the form “OSGVOLUME” and there is aFindosgVolume
.cmake` file)OSG_DIR
OSGDIR
OSG_ROOT
[CMake 2.8.10]: The CMake variable OSG_DIR
can now be used as well to
influence detection, instead of needing to specify an environment
variable.
This module defines the following output variables:
OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?
OPENSCENEGRAPH_VERSION - The version of the OSG which was found
OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers
OPENSCENEGRAPH_LIBRARIES - The OSG libraries
================================== Example Usage:
find_package(OpenSceneGraph 2.0.0 REQUIRED osgDB osgUtil)
# libOpenThreads & libosg automatically searched
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
add_executable(foo foo.cc)
target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})