FindOpenSceneGraph¶
Find OpenSceneGraph
This module searches for the OpenSceneGraph core “osg” library as well as OpenThreads, and whatever additional COMPONENTS (nodekits) that you specify.
See http://www.openscenegraph.org
NOTE: To use this module effectively you must either require CMake >= 2.6.3 with cmake_minimum_required(VERSION 2.6.3) or download and place FindOpenThreads.cmake, Findosg_functions.cmake, Findosg.cmake, and Find<etc>.cmake files into your CMAKE_MODULE_PATH.
This module accepts the following variables (note mixed case)
OpenSceneGraph_DEBUG - Enable debugging output
OpenSceneGraph_MARK_AS_ADVANCED - Mark cache variables as advanced
automatically
The following environment variables are also respected for finding the OSG and it’s various components. CMAKE_PREFIX_PATH can also be used for this (see find_library() CMake documentation).
<MODULE>_DIR
(where MODULE is of the form “OSGVOLUME” and there is a FindosgVolume.cmake file)
OSG_DIR
OSGDIR
OSG_ROOT
[CMake 2.8.10]: The CMake variable OSG_DIR can now be used as well to influence detection, instead of needing to specify an environment variable.
This module defines the following output variables:
OPENSCENEGRAPH_FOUND - Was the OSG and all of the specified components found?
OPENSCENEGRAPH_VERSION - The version of the OSG which was found
OPENSCENEGRAPH_INCLUDE_DIRS - Where to find the headers
OPENSCENEGRAPH_LIBRARIES - The OSG libraries
================================== Example Usage:
find_package(OpenSceneGraph 2.0.0 REQUIRED osgDB osgUtil)
# libOpenThreads & libosg automatically searched
include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS})
add_executable(foo foo.cc)
target_link_libraries(foo ${OPENSCENEGRAPH_LIBRARIES})