FindosgFX

Finds the osgFX NodeKit from the OpenSceneGraph toolkit.

Note

In most cases, it's recommended to use the FindOpenSceneGraph module instead and list osgFX as a component. This will automatically handle dependencies such as the OpenThreads and core osg libraries:

find_package(OpenSceneGraph COMPONENTS osgFX)

This module is used internally by FindOpenSceneGraph to find the osgFX NodeKit. It is not intended to be included directly during typical use of the find_package() command. However, it is available as a standalone module for advanced use cases where finer control over detection is needed. For example, to find the osgFX explicitly or bypass automatic component detection:

find_package(osgFX)

OpenSceneGraph and osgFX headers are intended to be included in C++ project source code as:

example.cxx
#include <osg/PositionAttitudeTransform>
#include <osgFX/BumpMapping>
// ...

When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required.

Result Variables

This module defines the following variables:

osgFX_FOUND

Boolean indicating whether the osgFX NodeKit of the OpenSceneGraph toolkit is found. For backward compatibility, the OSGFX_FOUND variable is also set to the same value.

OSGFX_LIBRARIES

The libraries needed to link against to use osgFX.

OSGFX_LIBRARY

A result variable that is set to the same value as the OSGFX_LIBRARIES variable.

Cache Variables

The following cache variables may also be set:

OSGFX_INCLUDE_DIR

The include directory containing headers needed to use osgFX.

OSGFX_LIBRARY_DEBUG

The path to the osgFX debug library.

Hints

This module accepts the following variables:

OSGDIR

Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgFX NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed: ./configure --prefix=$OSGDIR.

Examples

Finding osgFX explicitly with this module and creating an interface imported target that encapsulates its usage requirements for linking it to a project target:

find_package(osgFX)

if(osgFX_FOUND AND NOT TARGET osgFX::osgFX)
  add_library(osgFX::osgFX INTERFACE IMPORTED)
  set_target_properties(
    osgFX::osgFX
    PROPERTIES
      INTERFACE_INCLUDE_DIRECTORIES "${OSGFX_INCLUDE_DIR}"
      INTERFACE_LINK_LIBRARIES "${OSGFX_LIBRARIES}"
  )
endif()

target_link_libraries(example PRIVATE osgFX::osgFX)

See Also