Step 0: Before You Begin¶
The CMake tutorial consists of hands-on exercises writing and building a C++ project; solving progressively more complex build requirements such as libraries, code generators, tests, and external dependencies. Before we are ready to even begin the first step of that journey, we need to ensure we have the correct tools at hand and understand how to use them.
Note
The tutorial material assumes the user has a C++20 compiler and toolchain available, and at least a beginner understanding of the C++ language. It is impossible to cover here all the possible ways one might acquire these prerequisites.
This prerequisite step provides recommendations for how to acquire and run CMake itself in order to carry out the rest of the tutorial. If you're already familiar with the basics of how to run CMake, you can feel free to move on to the rest of the tutorial.
Getting the Tutorial Exercises¶
The tutorial source code examples are available in
this archive.
Each step of the tutorial has a corresponding subfolder, which serves as the
starting point for that step's exercises.
Getting CMake¶
The most obvious way to get your hands on CMake is to download it from the CMake website. The website's "Download" section contains the latest builds of CMake for all common (and some uncommon) desktop platforms.
However, it is preferable to acquire CMake via the usual delivery mechanism for developer tools on your platform. CMake is available in most packaging repositories, as a Visual Studio component, and can even be installed from the Python package index. Additionally, CMake is often available as part of the base image of most CI/CD runners targeting C/C++. You should consult the documentation for your software build environment to see if CMake is already available.
CMake can also be compiled from source using the instructions described by
README.rst, found in the root of the CMake source tree.
CMake, like any program, needs to be available in PATH in order to be run
from a shell. You can verify CMake is available by running any CMake command.
$ cmake --version
cmake version 3.23.5
CMake suite maintained and supported by Kitware (kitware.com/cmake).
Note
If using a Visual Studio-provided development environment, it is best to run CMake from inside a Developer Command Prompt or Developer Powershell. This ensures CMake has access to all the required developer tooling and environment variables.
CMake Generators¶
CMake is a configuration program, sometimes called a "meta" build system. As with other configuration systems, CMake is not ultimately responsible for running the commands which produce the software build. Instead, CMake generates a build system based on project, environment, and user-provided configuration information.
CMake supports multiple build systems as the output of this configuration
process. These output backends are called "generators", because they generate
the build system. CMake supports many generators, the documentation for
which can be found at cmake-generators(7). Information about
supported generators for your particular CMake installation can be found
via cmake --help under the "Generators" heading.
Using CMake thus requires one of the build programs which consumes this
generator output be available. The Unix Makefiles, Ninja, and
Visual Studio generators require a compatible make, ninja, and
Visual Studio installation respectively.
Note
The default generator on Windows is typically the newest available Visual
Studio version on the machine running CMake, everywhere else it is
Unix Makefiles.
Which generator is used can be controlled via the CMAKE_GENERATOR
environment variable, or the cmake -G option.
Single and Multi-Configuration Generators¶
In many cases, it is possible to treat the underlying build system as an
implementation detail and not differentiate between, for example, ninja
and make when using CMake. However, there is one significant property
of a given generator which we need to be aware of for even trivial workflows:
if the generator supports single configuration builds, or if it supports
multi-configuration builds.
Software builds often have several variants which we might be interested in.
These variants have names like Debug, Release, RelWithDebInfo, and
MinSizeRel, with properties corresponding to the name of the given variant.
A single-configuration build system always builds the software the same way, if
it is generated to produce Debug builds it will always produce
a Debug build. A multi-configuration build system can produce different
outputs depending on the configuration specified at build time.
Note
The terms build configuration and build type are synonymous. When dealing with single-configuration generators, which only support a single variant, the generated variant is usually called the "build type".
When dealing with multi-configuration generators, the available variants are usually called the "build configurations". Selecting a variant at build time is usually called "selecting a configuration" and referred to by flags and variables as the "config".
However, this convention is not universal. Both technical and colloquial documentation often mix the two terms. Configuration and config are considered the more correct in contexts which generically address both single and multi-configuration generators.
The commonly used generators are as follows:
Single-Configuration |
Multi-Configuration |
|---|---|
Visual Studio (all versions) |
|
When using a single-configuration generator, the build type is selected based on
the CMAKE_BUILD_TYPE environment variable, or can be specified
directly when invoking CMake via cmake -DCMAKE_BUILD_TYPE=<config>.
Note
For the purpose of the tutorial, it is generally unnecessary to specify a build type when working with single-configuration generators. The platform-specific default behavior will work for all exercises.
When using a multi-configuration generator, the build configuration is specified
at build time using either a build-system specific mechanism, or via the
cmake --build --config option.
Other Usage Basics¶
The rest of the tutorial will cover the remaining usage basics in greater depth, but for the purpose of ensuring we have a working development environment a few more CMake option flags will be enumerated here.
cmake -S <dir>Specifies the project root directory, where CMake will find the project to be built. This contains the root
CMakeLists.txtfile which will be discussed in Step 1 of the tutorial.When unspecified, defaults to the current working directory.
cmake -B <dir>Specifies the build directory, where CMake will output the files for the generated build system, as well as artifacts of the build itself when the build system is run.
When unspecified, defaults to the current working directory.
cmake --build <dir>Runs the build system in the specified build directory. This is a generic command for all generators. For multi-configuration generators, the desired configuration can be requested via:
cmake --build <dir> --config <cfg>
Try It Out¶
The Help/guide/tutorial/Step0 directory contains a simple "Hello World"
C++ project. The specifics of how CMake configures this project will be
discussed in Step 1 of the tutorial, we need only concern ourselves with
running the CMake program itself.
As described above, there are many possible ways we could run CMake depending
on which generator we want to use for the build. If we navigate to the
Help/guide/tutorial/Step0 directory and run:
cmake -B build
CMake will generate a build system for the Step0 project into
Help/guide/tutorial/Step0/build using the default generator for the
platform. Alternatively we can specify a specific generator, Ninja for
example, with:
cmake -G Ninja -B build
The effect is similar, but will use the Ninja generator instead of the
platform default.
Note
We can't reuse the build directory with different generators. It is necessary to delete the build directory between CMake runs if you want to switch to a different generator using the same build directory.
How we build and run the project after generating the build system depends on the kind of generator we're using. If it is a single-configuration generator on a non-Windows platform, we can simply do:
cmake --build build
./build/hello
Note
On Windows we might need to specify the file extension depending on which
shell is in use, ie ./build/hello.exe
If we're using a multi-configuration generator, we will want to specify the
build configuration. The default configurations are Debug, Release,
RelWithDebInfo, and MinRelSize. The result of the build will be stored
in a configuration-specific subdirectory of the build folder. So for example we
could run:
cmake --build build --config Debug
./build/Debug/hello
Getting Help and Additional Resources¶
For help from the CMake community, you can reach out on the CMake Discourse Forums.
For professional training related to CMake, please see the CMake training landing page. For other professional CMake services, please reach out to us using our contact form.